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Made "TimelineSeconds" update when FPS value changes
Also made it a bit smaller
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4 changed files with 5 additions and 2 deletions
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@ -838,6 +838,7 @@ func _on_AnimationTimer_timeout() -> void:
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func _on_FPSValue_value_changed(value) -> void:
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fps = float(value)
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Global.animation_timer.wait_time = 1 / fps
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Global.timeline_seconds.update()
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func _on_PastOnionSkinning_value_changed(value) -> void:
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Global.onion_skinning_past_rate = int(value)
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