Made "TimelineSeconds" update when FPS value changes

Also made it a bit smaller
This commit is contained in:
OverloadedOrama 2020-01-04 04:16:50 +02:00
parent 9838a94f83
commit f57ea4d64f
4 changed files with 5 additions and 2 deletions

View file

@ -838,6 +838,7 @@ func _on_AnimationTimer_timeout() -> void:
func _on_FPSValue_value_changed(value) -> void:
fps = float(value)
Global.animation_timer.wait_time = 1 / fps
Global.timeline_seconds.update()
func _on_PastOnionSkinning_value_changed(value) -> void:
Global.onion_skinning_past_rate = int(value)