Made "TimelineSeconds" update when FPS value changes

Also made it a bit smaller
This commit is contained in:
OverloadedOrama 2020-01-04 04:16:50 +02:00
parent 9838a94f83
commit f57ea4d64f
4 changed files with 5 additions and 2 deletions

View file

@ -39,7 +39,7 @@ func _draw() -> void:
first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(starting_pos)
last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(rect_size - starting_pos)
for i in range(ceil(first.x), last.x):
for i in range(ceil(first.x), last.x - 1):
var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0))
if i % (major_subdivision * minor_subdivision) == 0:
draw_line(Vector2(position.x + RULER_WIDTH, 0), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)