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Made "TimelineSeconds" update when FPS value changes
Also made it a bit smaller
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4 changed files with 5 additions and 2 deletions
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@ -39,7 +39,7 @@ func _draw() -> void:
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first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(starting_pos)
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last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(rect_size - starting_pos)
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for i in range(ceil(first.x), last.x):
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for i in range(ceil(first.x), last.x - 1):
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var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0))
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if i % (major_subdivision * minor_subdivision) == 0:
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draw_line(Vector2(position.x + RULER_WIDTH, 0), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
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