mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 05:14:42 -04:00
Initial commit
This commit is contained in:
commit
f647a42752
71 changed files with 1548 additions and 0 deletions
25
Scripts/CameraMovement.gd
Normal file
25
Scripts/CameraMovement.gd
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@ -0,0 +1,25 @@
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extends Camera2D
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var zoom_min := Vector2(0.005, 0.005)
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var zoom_max := Vector2(0.8, 0.8)
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var drag := false
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func _input(event) -> void:
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if Global.can_draw && Global.has_focus:
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if event.is_action_pressed("camera_drag"):
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drag = true
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elif event.is_action_released("camera_drag"):
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drag = false
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elif event.is_action_pressed("zoom_in"): # Wheel Up Event
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zoom_camera(-1)
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elif event.is_action_pressed("zoom_out"): # Wheel Down Event
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zoom_camera(1)
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elif event is InputEventMouseMotion && drag:
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offset = offset - event.relative * zoom
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# Zoom Camera
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func zoom_camera(dir : int) -> void:
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var zoom_margin = zoom * dir / 10
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if zoom + zoom_margin > zoom_min && zoom + zoom_margin < zoom_max:
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zoom += zoom_margin
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233
Scripts/Canvas.gd
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233
Scripts/Canvas.gd
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extends Node2D
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class_name Canvas
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var layers := []
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var current_layer_index := 0
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var trans_background : ImageTexture
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var current_sprite : Image
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var location := Vector2.ZERO
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var size := Vector2(64, 64)
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var previous_mouse_pos := Vector2.ZERO
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var mouse_inside_canvas := false #used for undo
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var sprite_changed_this_frame := false #for optimization purposes
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var is_making_line := false
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var line_2d : Line2D
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var draw_grid := false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Global.can_draw = false
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#Background
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trans_background = ImageTexture.new()
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trans_background.create_from_image(load("res://Transparent Background.png"), 0)
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#The sprite itself
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if !current_sprite:
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current_sprite = Image.new()
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current_sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8)
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current_sprite.lock()
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var tex := ImageTexture.new()
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tex.create_from_image(current_sprite, 0)
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#Store [Image, ImageTexture, Layer Name, Visibity boolean]
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layers.append([current_sprite, tex, "Layer 0", true])
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generate_layer_panels()
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#Set camera offset to the center of canvas
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$"../Camera2D".offset = size / 2
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#Set camera zoom based on the sprite size
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var bigger = max(size.x, size.y)
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$"../Camera2D".zoom_max = Vector2(bigger, bigger) * 0.01
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$"../Camera2D".zoom = Vector2(bigger, bigger) * 0.002
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# warning-ignore:unused_argument
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func _process(delta) -> void:
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sprite_changed_this_frame = false
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update()
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var mouse_pos := get_local_mouse_position() - location
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var current_mouse_button := "None"
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var current_action := "None"
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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current_mouse_button = "L"
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current_action = Global.current_left_tool
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elif Input.is_mouse_button_pressed(BUTTON_RIGHT):
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current_mouse_button = "R"
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current_action = Global.current_right_tool
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if !point_in_rectangle(mouse_pos, location, location + size):
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if !Input.is_mouse_button_pressed(BUTTON_LEFT) && !Input.is_mouse_button_pressed(BUTTON_RIGHT):
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if mouse_inside_canvas:
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mouse_inside_canvas = false
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match current_action:
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"Pencil":
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var current_color : Color
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if current_mouse_button == "L":
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current_color = Global.left_color_picker.color
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elif current_mouse_button == "R":
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current_color = Global.right_color_picker.color
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pencil_and_eraser(mouse_pos, current_color)
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"Eraser":
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pencil_and_eraser(mouse_pos, Color(0, 0, 0, 0))
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"Fill":
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if point_in_rectangle(mouse_pos, location, location + size) && Global.can_draw && Global.has_focus:
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var current_color : Color
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if current_mouse_button == "L":
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current_color = Global.left_color_picker.color
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elif current_mouse_button == "R":
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current_color = Global.right_color_picker.color
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flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color)
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if !is_making_line:
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previous_mouse_pos = mouse_pos
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previous_mouse_pos.x = clamp(previous_mouse_pos.x, location.x, location.x + size.x)
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previous_mouse_pos.y = clamp(previous_mouse_pos.y, location.y, location.y + size.y)
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else:
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line_2d.set_point_position(1, mouse_pos)
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if sprite_changed_this_frame:
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update_texture(current_layer_index)
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func update_texture(layer_index : int):
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layers[layer_index][1].create_from_image(layers[layer_index][0], 0)
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get_layer_container(layer_index).get_child(0).get_child(1).texture = layers[layer_index][1]
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func get_layer_container(layer_index : int) -> PanelContainer:
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for container in Global.vbox_layer_container.get_children():
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if container is PanelContainer && container.i == layer_index:
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return container
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return null
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func _draw() -> void:
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draw_texture_rect(trans_background, Rect2(location, size), true)
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#for texture in layer_textures:
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for texture in layers:
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if texture[3]: #if it's visible
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draw_texture(texture[1], location)
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#Draw grid (causes lag - unused. If you wanna test it just set draw_grid = true)
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if draw_grid:
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for x in size.x:
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for y in size.y:
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draw_rect(Rect2(location.x + x, location.y + y, 1, 1), Color.black, false)
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#Draw rectangle to indicate the pixel currently being hovered on
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var mouse_pos := get_local_mouse_position() - location
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if point_in_rectangle(mouse_pos, location, location + size):
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mouse_pos = mouse_pos.floor()
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draw_rect(Rect2(mouse_pos.x, mouse_pos.y, 1, 1), Color.red, false)
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func generate_layer_panels() -> void:
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for child in Global.vbox_layer_container.get_children():
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if child is PanelContainer:
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child.queue_free()
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current_layer_index = layers.size() - 1
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if layers.size() == 1:
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Global.remove_layer_button.disabled = true
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else:
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Global.remove_layer_button.disabled = false
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for i in range(layers.size() -1, -1, -1):
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var layer_container = load("res://LayerContainer.tscn").instance()
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#layer_names.insert(i, "Layer %s" % i)
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layers[i][2] = "Layer %s" % i
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layer_container.i = i
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#layer_container.get_child(0).get_child(2).text = layer_names[i]
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layer_container.get_child(0).get_child(2).text = layers[i][2]
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layers[i][3] = true #set visible
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layer_container.get_child(0).get_child(1).texture = layers[i][1]
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Global.vbox_layer_container.add_child(layer_container)
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func pencil_and_eraser(mouse_pos : Vector2, color : Color) -> void:
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if Input.is_key_pressed(KEY_SHIFT):
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if !is_making_line:
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line_2d = Line2D.new()
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line_2d.width = 0.5
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line_2d.default_color = Color.darkgray
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line_2d.add_point(previous_mouse_pos)
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line_2d.add_point(mouse_pos)
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add_child(line_2d)
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is_making_line = true
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else:
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if is_making_line:
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fill_gaps(mouse_pos, color)
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is_making_line = false
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line_2d.queue_free()
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else:
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if point_in_rectangle(mouse_pos, location, location + size):
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mouse_inside_canvas = true
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#Draw
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draw_pixel(mouse_pos, color)
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fill_gaps(mouse_pos, color) #Fill the gaps
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#If mouse is not inside bounds but it used to be, fill the gaps
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elif point_in_rectangle(previous_mouse_pos, location, location + size):
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fill_gaps(mouse_pos, color)
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func draw_pixel(pos : Vector2, color : Color) -> void:
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if layers[current_layer_index][0].get_pixelv(pos) != color: #don't draw the same pixel over and over
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if Global.can_draw && Global.has_focus:
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#sprite.lock()
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layers[current_layer_index][0].set_pixelv(pos, color)
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#sprite.unlock()
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sprite_changed_this_frame = true
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func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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#Bresenham's Algorithm
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#Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
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func fill_gaps(mouse_pos : Vector2, color : Color) -> void:
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var previous_mouse_pos_floored = previous_mouse_pos.floor()
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var mouse_pos_floored = mouse_pos.floor()
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mouse_pos_floored.x = clamp(mouse_pos_floored.x, location.x - 1, location.x + size.x)
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mouse_pos_floored.y = clamp(mouse_pos_floored.y, location.y - 1, location.y + size.y)
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var dx := int(abs(mouse_pos_floored.x - previous_mouse_pos_floored.x))
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var dy := int(-abs(mouse_pos_floored.y - previous_mouse_pos_floored.y))
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var err := dx + dy
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var e2 := err << 1 #err * 2
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var sx = 1 if previous_mouse_pos_floored.x < mouse_pos_floored.x else -1
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var sy = 1 if previous_mouse_pos_floored.y < mouse_pos_floored.y else -1
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var x = previous_mouse_pos_floored.x
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var y = previous_mouse_pos_floored.y
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while !(x == mouse_pos_floored.x && y == mouse_pos_floored.y):
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draw_pixel(Vector2(x, y), color)
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e2 = err << 1
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if e2 >= dy:
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err += dy
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x += sx
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if e2 <= dx:
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err += dx
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y += sy
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#Thanks to https://en.wikipedia.org/wiki/Flood_fill
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func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> void:
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pos = pos.floor()
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var pixel = layers[current_layer_index][0].get_pixelv(pos)
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if target_color == replace_color:
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return
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elif pixel != target_color:
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return
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else:
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var q = [pos]
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for n in q:
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var west : Vector2 = n
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var east : Vector2 = n
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while west.x >= location.x && layers[current_layer_index][0].get_pixelv(west) == target_color:
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west += Vector2.LEFT
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while east.x < location.x + size.x && layers[current_layer_index][0].get_pixelv(east) == target_color:
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east += Vector2.RIGHT
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for px in range(west.x + 1, east.x):
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var p := Vector2(px, n.y)
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draw_pixel(p, replace_color)
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var north := p + Vector2.UP
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var south := p + Vector2.DOWN
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if north.y >= location.y && layers[current_layer_index][0].get_pixelv(north) == target_color:
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q.append(north)
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if south.y < location.y + size.y && layers[current_layer_index][0].get_pixelv(south) == target_color:
|
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q.append(south)
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func _on_Timer_timeout() -> void:
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Global.can_draw = true
|
51
Scripts/Global.gd
Normal file
51
Scripts/Global.gd
Normal file
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@ -0,0 +1,51 @@
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extends Node
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||||
|
||||
# warning-ignore:unused_class_variable
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||||
var can_draw := false
|
||||
# warning-ignore:unused_class_variable
|
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var has_focus := true
|
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var canvas : Canvas
|
||||
var canvas_parent
|
||||
var left_color_picker : ColorPickerButton
|
||||
var right_color_picker : ColorPickerButton
|
||||
var file_menu : MenuButton
|
||||
var edit_menu : MenuButton
|
||||
var left_indicator : Sprite
|
||||
var right_indicator : Sprite
|
||||
var vbox_layer_container : VBoxContainer
|
||||
var remove_layer_button : Button
|
||||
var move_up_layer_button : Button
|
||||
var move_down_layer_button : Button
|
||||
var merge_down_layer_button : Button
|
||||
# warning-ignore:unused_class_variable
|
||||
var current_left_tool := "Pencil"
|
||||
# warning-ignore:unused_class_variable
|
||||
var current_right_tool := "Eraser"
|
||||
|
||||
func _ready() -> void:
|
||||
var root = get_tree().get_root()
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canvas = find_node_by_name(root, "Canvas")
|
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canvas_parent = canvas.get_parent()
|
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left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
|
||||
right_color_picker = find_node_by_name(root, "RightColorPickerButton")
|
||||
file_menu = find_node_by_name(root, "FileMenu")
|
||||
edit_menu = find_node_by_name(root, "EditMenu")
|
||||
left_indicator = find_node_by_name(root, "LeftIndicator")
|
||||
right_indicator = find_node_by_name(root, "RightIndicator")
|
||||
vbox_layer_container = find_node_by_name(root, "VBoxLayerContainer")
|
||||
remove_layer_button = find_node_by_name(root, "RemoveLayerButton")
|
||||
move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
|
||||
move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
|
||||
merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
|
||||
|
||||
#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
|
||||
func find_node_by_name(root, node_name) -> Node:
|
||||
if root.get_name() == node_name:
|
||||
return root
|
||||
for child in root.get_children():
|
||||
if child.get_name() == node_name:
|
||||
return child
|
||||
var found = find_node_by_name(child, node_name)
|
||||
if found:
|
||||
return found
|
||||
return null
|
60
Scripts/LayerContainer.gd
Normal file
60
Scripts/LayerContainer.gd
Normal file
|
@ -0,0 +1,60 @@
|
|||
extends PanelContainer
|
||||
|
||||
var i
|
||||
var currently_selected := false
|
||||
var visibility_toggled := false
|
||||
|
||||
func _ready() -> void:
|
||||
var stylebox = StyleBoxFlat.new()
|
||||
stylebox.bg_color = Color("3d3b45")
|
||||
add_stylebox_override("panel", stylebox)
|
||||
changed_selection()
|
||||
|
||||
# warning-ignore:unused_argument
|
||||
func _process(delta) -> void:
|
||||
var mouse_pos := get_local_mouse_position() + rect_position
|
||||
if point_in_rectangle(mouse_pos, rect_position, rect_position + rect_size) && !visibility_toggled:
|
||||
if Input.is_action_just_pressed("left_mouse"):
|
||||
Global.canvas.current_layer_index = i
|
||||
changed_selection()
|
||||
|
||||
func changed_selection() -> void:
|
||||
var parent = get_parent()
|
||||
for child in parent.get_children():
|
||||
if child is PanelContainer:
|
||||
if Global.canvas.current_layer_index == child.i:
|
||||
child.currently_selected = true
|
||||
child.get_stylebox("panel").bg_color = Color("282532")
|
||||
|
||||
if Global.canvas.current_layer_index < Global.canvas.layers.size() - 1:
|
||||
Global.move_up_layer_button.disabled = false
|
||||
else:
|
||||
Global.move_up_layer_button.disabled = true
|
||||
|
||||
if Global.canvas.current_layer_index > 0:
|
||||
Global.move_down_layer_button.disabled = false
|
||||
Global.merge_down_layer_button.disabled = false
|
||||
else:
|
||||
Global.move_down_layer_button.disabled = true
|
||||
Global.merge_down_layer_button.disabled = true
|
||||
else:
|
||||
child.currently_selected = false
|
||||
child.get_stylebox("panel").bg_color = Color("3d3b45")
|
||||
|
||||
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
|
||||
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
|
||||
|
||||
func _on_VisibilityButton_pressed() -> void:
|
||||
if Global.canvas.layers[i][3]:
|
||||
Global.canvas.layers[i][3] = false
|
||||
get_child(0).get_child(0).text = "I"
|
||||
else:
|
||||
Global.canvas.layers[i][3] = true
|
||||
get_child(0).get_child(0).text = "V"
|
||||
|
||||
|
||||
func _on_VisibilityButton_button_down() -> void:
|
||||
visibility_toggled = true
|
||||
|
||||
func _on_VisibilityButton_button_up() -> void:
|
||||
visibility_toggled = false
|
214
Scripts/Main.gd
Normal file
214
Scripts/Main.gd
Normal file
|
@ -0,0 +1,214 @@
|
|||
extends Control
|
||||
|
||||
var current_path := ""
|
||||
var opensprite_file_selected := false
|
||||
var pencil_tool
|
||||
var eraser_tool
|
||||
var fill_tool
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var file_menu_items := {
|
||||
"New..." : KEY_MASK_CTRL + KEY_N,
|
||||
"Import..." : KEY_MASK_CTRL + KEY_O,
|
||||
"Export..." : KEY_MASK_CTRL + KEY_S,
|
||||
"Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S,
|
||||
"Quit" : KEY_MASK_CTRL + KEY_Q
|
||||
}
|
||||
# var edit_menu_items := {
|
||||
# "Undo" : KEY_MASK_CTRL + KEY_Z,
|
||||
# "Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
|
||||
# "Scale Image" : 0
|
||||
# }
|
||||
var file_menu : PopupMenu = Global.file_menu.get_popup()
|
||||
var edit_menu : PopupMenu = Global.edit_menu.get_popup()
|
||||
var i = 0
|
||||
for item in file_menu_items.keys():
|
||||
file_menu.add_item(item, i, file_menu_items[item])
|
||||
i += 1
|
||||
# i = 0
|
||||
# for item in edit_menu_items.keys():
|
||||
# edit_menu.add_item(item, i, edit_menu_items[item])
|
||||
# i += 1
|
||||
file_menu.connect("id_pressed", self, "file_menu_id_pressed")
|
||||
#edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
|
||||
|
||||
pencil_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Pencil
|
||||
eraser_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Eraser
|
||||
fill_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Fill
|
||||
|
||||
pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool])
|
||||
eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool])
|
||||
fill_tool.connect("pressed", self, "_on_Tool_pressed", [fill_tool])
|
||||
pencil_tool.hint_tooltip = "P for left mouse button, Alt + P for right mouse button"
|
||||
eraser_tool.hint_tooltip = "E for left mouse button, Alt + E for right mouse button"
|
||||
fill_tool.hint_tooltip = "B for left mouse button, Alt + B for right mouse button"
|
||||
|
||||
func _input(event):
|
||||
#Handle tool shortcuts
|
||||
if event.is_action_pressed("right_pencil_tool"):
|
||||
_on_Tool_pressed(pencil_tool, false, false)
|
||||
elif event.is_action_pressed("left_pencil_tool"):
|
||||
_on_Tool_pressed(pencil_tool, false, true)
|
||||
elif event.is_action_pressed("right_eraser_tool"):
|
||||
_on_Tool_pressed(eraser_tool, false, false)
|
||||
elif event.is_action_pressed("left_eraser_tool"):
|
||||
_on_Tool_pressed(eraser_tool, false, true)
|
||||
elif event.is_action_pressed("right_fill_tool"):
|
||||
_on_Tool_pressed(fill_tool, false, false)
|
||||
elif event.is_action_pressed("left_fill_tool"):
|
||||
_on_Tool_pressed(fill_tool, false, true)
|
||||
|
||||
func file_menu_id_pressed(id : int) -> void:
|
||||
match id:
|
||||
0: #New
|
||||
$CreateNewImage.popup_centered()
|
||||
Global.can_draw = false
|
||||
1: #Import
|
||||
$OpenSprite.popup_centered()
|
||||
Global.can_draw = false
|
||||
opensprite_file_selected = false
|
||||
2: #Export
|
||||
if current_path == "":
|
||||
$SaveSprite.popup_centered()
|
||||
Global.can_draw = false
|
||||
else:
|
||||
save_sprite()
|
||||
3: #Export as
|
||||
$SaveSprite.popup_centered()
|
||||
Global.can_draw = false
|
||||
4: #Quit
|
||||
get_tree().quit()
|
||||
|
||||
func _on_CreateNewImage_confirmed() -> void:
|
||||
var width = float($CreateNewImage/VBoxContainer/WidthCont/LineEdit.text)
|
||||
var height = float($CreateNewImage/VBoxContainer/HeightCont/LineEdit.text)
|
||||
width = clamp(width, 1, 16384)
|
||||
height = clamp(height, 1, 16384)
|
||||
new_canvas(Vector2(width, height).floor())
|
||||
|
||||
func _on_OpenSprite_file_selected(path : String) -> void:
|
||||
var image = Image.new()
|
||||
var err = image.load(path)
|
||||
if err == OK:
|
||||
opensprite_file_selected = true
|
||||
new_canvas(image.get_size(), image)
|
||||
else:
|
||||
OS.alert("Can't load file")
|
||||
|
||||
func new_canvas(size : Vector2, sprite : Image = null) -> void:
|
||||
for child in Global.vbox_layer_container.get_children():
|
||||
if child is PanelContainer:
|
||||
child.queue_free()
|
||||
Global.canvas.queue_free()
|
||||
Global.canvas = load("res://Canvas.tscn").instance()
|
||||
Global.canvas.size = size
|
||||
if sprite:
|
||||
Global.canvas.current_sprite = sprite
|
||||
Global.canvas.current_sprite.convert(Image.FORMAT_RGBA8)
|
||||
Global.canvas_parent.add_child(Global.canvas)
|
||||
|
||||
func _on_SaveSprite_file_selected(path : String) -> void:
|
||||
current_path = path
|
||||
save_sprite()
|
||||
|
||||
func save_sprite() -> void:
|
||||
var whole_image := Image.new()
|
||||
whole_image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
for layer in Global.canvas.layers:
|
||||
whole_image.blend_rect(layer[0], Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
|
||||
layer[0].lock()
|
||||
#var err = Global.canvas.current_sprite.save_png(current_path)
|
||||
var err = whole_image.save_png(current_path)
|
||||
if err != OK:
|
||||
OS.alert("Can't save file")
|
||||
|
||||
func _on_OpenSprite_popup_hide() -> void:
|
||||
if !opensprite_file_selected:
|
||||
Global.can_draw = true
|
||||
print(Global.can_draw)
|
||||
|
||||
func _on_ViewportContainer_mouse_entered() -> void:
|
||||
Global.has_focus = true
|
||||
|
||||
func _on_ViewportContainer_mouse_exited() -> void:
|
||||
Global.has_focus = false
|
||||
|
||||
func _can_draw_true() -> void:
|
||||
Global.can_draw = true
|
||||
func _can_draw_false() -> void:
|
||||
Global.can_draw = false
|
||||
|
||||
func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void:
|
||||
var current_action := tool_pressed.name
|
||||
if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left):
|
||||
Global.current_left_tool = current_action
|
||||
Global.left_indicator.get_parent().remove_child(Global.left_indicator)
|
||||
tool_pressed.add_child(Global.left_indicator)
|
||||
elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left):
|
||||
Global.current_right_tool = current_action
|
||||
Global.right_indicator.get_parent().remove_child(Global.right_indicator)
|
||||
tool_pressed.add_child(Global.right_indicator)
|
||||
|
||||
|
||||
func _on_ScaleImage_confirmed() -> void:
|
||||
var width = float($ScaleImage/VBoxContainer/WidthCont/LineEdit.text)
|
||||
var height = float($ScaleImage/VBoxContainer/HeightCont/LineEdit.text)
|
||||
width = clamp(width, 1, 16384)
|
||||
height = clamp(height, 1, 16384)
|
||||
#var sprites := []
|
||||
for i in range(Global.canvas.layers.size() - 1, -1, -1):
|
||||
var sprite = Image.new()
|
||||
sprite = Global.canvas.layers[i][1].get_data()
|
||||
sprite.resize(width, height)
|
||||
Global.canvas.layers[i][0] = sprite
|
||||
Global.canvas.layers[i][0].lock()
|
||||
Global.canvas.update_texture(i)
|
||||
|
||||
Global.canvas.size = Vector2(width, height).floor()
|
||||
|
||||
func add_layer(is_new := true) -> void:
|
||||
var new_layer := Image.new()
|
||||
if is_new:
|
||||
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
else: #clone layer
|
||||
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0])
|
||||
new_layer.lock()
|
||||
var new_layer_tex := ImageTexture.new()
|
||||
new_layer_tex.create_from_image(new_layer, 0)
|
||||
Global.canvas.layers.append([new_layer, new_layer_tex, null, true])
|
||||
Global.canvas.generate_layer_panels()
|
||||
|
||||
func _on_AddLayerButton_pressed() -> void:
|
||||
add_layer()
|
||||
|
||||
func _on_RemoveLayerButton_pressed() -> void:
|
||||
Global.canvas.layers.remove(Global.canvas.current_layer_index)
|
||||
Global.canvas.generate_layer_panels()
|
||||
|
||||
func _on_MoveUpLayer_pressed() -> void:
|
||||
change_layer_order(1)
|
||||
|
||||
func _on_MoveDownLayer_pressed() -> void:
|
||||
change_layer_order(-1)
|
||||
|
||||
func change_layer_order(rate : int) -> void:
|
||||
var change = Global.canvas.current_layer_index + rate
|
||||
|
||||
var temp = Global.canvas.layers[Global.canvas.current_layer_index]
|
||||
Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change]
|
||||
Global.canvas.layers[change] = temp
|
||||
|
||||
Global.canvas.generate_layer_panels()
|
||||
Global.canvas.current_layer_index = change
|
||||
Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection()
|
||||
|
||||
func _on_CloneLayer_pressed() -> void:
|
||||
add_layer(false)
|
||||
|
||||
func _on_MergeLayer_pressed() -> void:
|
||||
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
|
||||
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
|
||||
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].lock()
|
||||
Global.canvas.update_texture(Global.canvas.current_layer_index - 1)
|
||||
_on_RemoveLayerButton_pressed()
|
Loading…
Add table
Add a link
Reference in a new issue