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https://github.com/tonytins/CozyPixelStudio.git
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Initial commit
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commit
f647a42752
71 changed files with 1548 additions and 0 deletions
214
Scripts/Main.gd
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214
Scripts/Main.gd
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extends Control
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var current_path := ""
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var opensprite_file_selected := false
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var pencil_tool
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var eraser_tool
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var fill_tool
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var file_menu_items := {
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"New..." : KEY_MASK_CTRL + KEY_N,
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"Import..." : KEY_MASK_CTRL + KEY_O,
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"Export..." : KEY_MASK_CTRL + KEY_S,
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"Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S,
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"Quit" : KEY_MASK_CTRL + KEY_Q
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}
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# var edit_menu_items := {
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# "Undo" : KEY_MASK_CTRL + KEY_Z,
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# "Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
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# "Scale Image" : 0
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# }
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var file_menu : PopupMenu = Global.file_menu.get_popup()
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var edit_menu : PopupMenu = Global.edit_menu.get_popup()
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var i = 0
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for item in file_menu_items.keys():
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file_menu.add_item(item, i, file_menu_items[item])
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i += 1
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# i = 0
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# for item in edit_menu_items.keys():
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# edit_menu.add_item(item, i, edit_menu_items[item])
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# i += 1
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file_menu.connect("id_pressed", self, "file_menu_id_pressed")
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#edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
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pencil_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Pencil
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eraser_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Eraser
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fill_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Fill
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pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool])
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eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool])
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fill_tool.connect("pressed", self, "_on_Tool_pressed", [fill_tool])
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pencil_tool.hint_tooltip = "P for left mouse button, Alt + P for right mouse button"
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eraser_tool.hint_tooltip = "E for left mouse button, Alt + E for right mouse button"
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fill_tool.hint_tooltip = "B for left mouse button, Alt + B for right mouse button"
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func _input(event):
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#Handle tool shortcuts
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if event.is_action_pressed("right_pencil_tool"):
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_on_Tool_pressed(pencil_tool, false, false)
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elif event.is_action_pressed("left_pencil_tool"):
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_on_Tool_pressed(pencil_tool, false, true)
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elif event.is_action_pressed("right_eraser_tool"):
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_on_Tool_pressed(eraser_tool, false, false)
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elif event.is_action_pressed("left_eraser_tool"):
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_on_Tool_pressed(eraser_tool, false, true)
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elif event.is_action_pressed("right_fill_tool"):
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_on_Tool_pressed(fill_tool, false, false)
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elif event.is_action_pressed("left_fill_tool"):
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_on_Tool_pressed(fill_tool, false, true)
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func file_menu_id_pressed(id : int) -> void:
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match id:
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0: #New
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$CreateNewImage.popup_centered()
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Global.can_draw = false
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1: #Import
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$OpenSprite.popup_centered()
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Global.can_draw = false
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opensprite_file_selected = false
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2: #Export
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if current_path == "":
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$SaveSprite.popup_centered()
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Global.can_draw = false
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else:
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save_sprite()
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3: #Export as
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$SaveSprite.popup_centered()
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Global.can_draw = false
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4: #Quit
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get_tree().quit()
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func _on_CreateNewImage_confirmed() -> void:
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var width = float($CreateNewImage/VBoxContainer/WidthCont/LineEdit.text)
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var height = float($CreateNewImage/VBoxContainer/HeightCont/LineEdit.text)
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width = clamp(width, 1, 16384)
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height = clamp(height, 1, 16384)
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new_canvas(Vector2(width, height).floor())
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func _on_OpenSprite_file_selected(path : String) -> void:
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var image = Image.new()
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var err = image.load(path)
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if err == OK:
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opensprite_file_selected = true
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new_canvas(image.get_size(), image)
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else:
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OS.alert("Can't load file")
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func new_canvas(size : Vector2, sprite : Image = null) -> void:
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for child in Global.vbox_layer_container.get_children():
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if child is PanelContainer:
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child.queue_free()
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Global.canvas.queue_free()
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Global.canvas = load("res://Canvas.tscn").instance()
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Global.canvas.size = size
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if sprite:
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Global.canvas.current_sprite = sprite
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Global.canvas.current_sprite.convert(Image.FORMAT_RGBA8)
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Global.canvas_parent.add_child(Global.canvas)
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func _on_SaveSprite_file_selected(path : String) -> void:
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current_path = path
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save_sprite()
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func save_sprite() -> void:
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var whole_image := Image.new()
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whole_image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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for layer in Global.canvas.layers:
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whole_image.blend_rect(layer[0], Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
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layer[0].lock()
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#var err = Global.canvas.current_sprite.save_png(current_path)
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var err = whole_image.save_png(current_path)
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if err != OK:
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OS.alert("Can't save file")
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func _on_OpenSprite_popup_hide() -> void:
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if !opensprite_file_selected:
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Global.can_draw = true
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print(Global.can_draw)
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func _on_ViewportContainer_mouse_entered() -> void:
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Global.has_focus = true
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func _on_ViewportContainer_mouse_exited() -> void:
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Global.has_focus = false
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func _can_draw_true() -> void:
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Global.can_draw = true
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func _can_draw_false() -> void:
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Global.can_draw = false
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func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void:
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var current_action := tool_pressed.name
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if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left):
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Global.current_left_tool = current_action
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Global.left_indicator.get_parent().remove_child(Global.left_indicator)
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tool_pressed.add_child(Global.left_indicator)
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elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left):
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Global.current_right_tool = current_action
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Global.right_indicator.get_parent().remove_child(Global.right_indicator)
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tool_pressed.add_child(Global.right_indicator)
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func _on_ScaleImage_confirmed() -> void:
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var width = float($ScaleImage/VBoxContainer/WidthCont/LineEdit.text)
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var height = float($ScaleImage/VBoxContainer/HeightCont/LineEdit.text)
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width = clamp(width, 1, 16384)
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height = clamp(height, 1, 16384)
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#var sprites := []
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for i in range(Global.canvas.layers.size() - 1, -1, -1):
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var sprite = Image.new()
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sprite = Global.canvas.layers[i][1].get_data()
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sprite.resize(width, height)
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Global.canvas.layers[i][0] = sprite
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Global.canvas.layers[i][0].lock()
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Global.canvas.update_texture(i)
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Global.canvas.size = Vector2(width, height).floor()
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func add_layer(is_new := true) -> void:
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var new_layer := Image.new()
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if is_new:
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new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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else: #clone layer
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new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0])
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new_layer.lock()
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var new_layer_tex := ImageTexture.new()
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new_layer_tex.create_from_image(new_layer, 0)
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Global.canvas.layers.append([new_layer, new_layer_tex, null, true])
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Global.canvas.generate_layer_panels()
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func _on_AddLayerButton_pressed() -> void:
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add_layer()
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func _on_RemoveLayerButton_pressed() -> void:
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Global.canvas.layers.remove(Global.canvas.current_layer_index)
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Global.canvas.generate_layer_panels()
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func _on_MoveUpLayer_pressed() -> void:
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change_layer_order(1)
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func _on_MoveDownLayer_pressed() -> void:
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change_layer_order(-1)
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func change_layer_order(rate : int) -> void:
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var change = Global.canvas.current_layer_index + rate
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var temp = Global.canvas.layers[Global.canvas.current_layer_index]
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Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change]
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Global.canvas.layers[change] = temp
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Global.canvas.generate_layer_panels()
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Global.canvas.current_layer_index = change
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Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection()
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func _on_CloneLayer_pressed() -> void:
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add_layer(false)
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func _on_MergeLayer_pressed() -> void:
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var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
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Global.canvas.layers[Global.canvas.current_layer_index - 1][0].blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
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Global.canvas.layers[Global.canvas.current_layer_index - 1][0].lock()
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Global.canvas.update_texture(Global.canvas.current_layer_index - 1)
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_on_RemoveLayerButton_pressed()
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