Moved size variable from Canvas.gd to Project.gd

This commit is contained in:
OverloadedOrama 2020-06-04 23:20:20 +03:00
parent 4e111a7ac0
commit f9bd590d20
16 changed files with 79 additions and 73 deletions

View file

@ -76,7 +76,7 @@ func _on_CreateNewImage_confirmed() -> void:
Global.clear_frames()
Global.current_project.layers.clear()
Global.current_project.layers.append(Layer.new())
Global.canvas.size = Vector2(width, height).floor()
Global.current_project.size = Vector2(width, height).floor()
Global.canvas.fill_color = fill_color
var frame : Frame = Global.canvas.new_empty_frame()
Global.canvas.camera_zoom()

View file

@ -137,7 +137,7 @@ func external_export() -> void:
func process_frame() -> void:
var frame = Global.current_project.frames[frame_number - 1]
var image := Image.new()
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
blend_layers(image, frame)
processed_images.clear()
processed_images.append(image)
@ -160,8 +160,8 @@ func process_spritesheet() -> void:
var spritesheet_columns = lines_count if orientation == Orientation.ROWS else frames_divided_by_spritesheet_lines()
var spritesheet_rows = lines_count if orientation == Orientation.COLUMNS else frames_divided_by_spritesheet_lines()
var width = Global.canvas.size.x * spritesheet_columns
var height = Global.canvas.size.y * spritesheet_rows
var width = Global.current_project.size.x * spritesheet_columns
var height = Global.current_project.size.y * spritesheet_rows
var whole_image := Image.new()
whole_image.create(width, height, false, Image.FORMAT_RGBA8)
@ -173,22 +173,22 @@ func process_spritesheet() -> void:
for frame in frames:
if orientation == Orientation.ROWS:
if vv < spritesheet_columns:
origin.x = Global.canvas.size.x * vv
origin.x = Global.current_project.size.x * vv
vv += 1
else:
hh += 1
origin.x = 0
vv = 1
origin.y = Global.canvas.size.y * hh
origin.y = Global.current_project.size.y * hh
else:
if hh < spritesheet_rows:
origin.y = Global.canvas.size.y * hh
origin.y = Global.current_project.size.y * hh
hh += 1
else:
vv += 1
origin.y = 0
hh = 1
origin.x = Global.canvas.size.x * vv
origin.x = Global.current_project.size.x * vv
blend_layers(whole_image, frame, origin)
processed_images.clear()
@ -199,7 +199,7 @@ func process_animation() -> void:
processed_images.clear()
for frame in Global.current_project.frames:
var image := Image.new()
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
blend_layers(image, frame)
processed_images.append(image)
@ -375,7 +375,7 @@ func blend_layers(image : Image, frame : Frame, origin : Vector2 = Vector2(0, 0)
var pixel_color := cel_image.get_pixel(xx, yy)
var alpha : float = pixel_color.a * cel.opacity
cel_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.canvas.size), origin)
DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.current_project.size), origin)
layer_i += 1
image.unlock()

View file

@ -55,7 +55,7 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
Global.dialog_open(true)
continue
Global.canvas.size = image.get_size()
Global.current_project.size = image.get_size()
var frame := Frame.new()
image.convert(Image.FORMAT_RGBA8)
image.lock()
@ -63,7 +63,7 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
for _i in range(1, Global.current_project.layers.size()):
var empty_sprite := Image.new()
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.fill(Color(0, 0, 0, 0))
empty_sprite.lock()
frame.cels.append(Cel.new(empty_sprite, 1))
@ -91,14 +91,14 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
var frame := Frame.new()
var cropped_image := Image.new()
cropped_image = image.get_rect(Rect2(frame_width * xx, frame_height * yy, frame_width, frame_height))
Global.canvas.size = cropped_image.get_size()
Global.current_project.size = cropped_image.get_size()
cropped_image.convert(Image.FORMAT_RGBA8)
cropped_image.lock()
frame.cels.append(Cel.new(cropped_image, 1))
for _i in range(1, Global.current_project.layers.size()):
var empty_sprite := Image.new()
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.fill(Color(0, 0, 0, 0))
empty_sprite.lock()
frame.cels.append(Cel.new(empty_sprite, 1))

View file

@ -30,13 +30,13 @@ func _on_OutlineDialog_confirmed() -> void:
var outline_pos : Vector2 = pos + Vector2.LEFT # Left
if outline_pos.x < 0 || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.RIGHT * (i - 1)
if new_pos.x < Global.canvas.size.x:
if new_pos.x < Global.current_project.size.x:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + Vector2.RIGHT # Right
if outline_pos.x >= Global.canvas.size.x || image.get_pixelv(outline_pos).a == 0:
if outline_pos.x >= Global.current_project.size.x || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.LEFT * (i - 1)
if new_pos.x >= 0:
var new_pixel = image.get_pixelv(new_pos)
@ -46,13 +46,13 @@ func _on_OutlineDialog_confirmed() -> void:
outline_pos = pos + Vector2.UP # Up
if outline_pos.y < 0 || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.DOWN * (i - 1)
if new_pos.y < Global.canvas.size.y:
if new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + Vector2.DOWN # Down
if outline_pos.y >= Global.canvas.size.y || image.get_pixelv(outline_pos).a == 0:
if outline_pos.y >= Global.current_project.size.y || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.UP * (i - 1)
if new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
@ -63,29 +63,29 @@ func _on_OutlineDialog_confirmed() -> void:
outline_pos = pos + (Vector2.LEFT + Vector2.UP) # Top left
if (outline_pos.x < 0 && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.DOWN) * (i - 1)
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + (Vector2.LEFT + Vector2.DOWN) # Bottom left
if (outline_pos.x < 0 && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
if (outline_pos.x < 0 && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.UP) * (i - 1)
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + (Vector2.RIGHT + Vector2.UP) # Top right
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
if (outline_pos.x >= Global.current_project.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.DOWN) * (i - 1)
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + (Vector2.RIGHT + Vector2.DOWN) # Bottom right
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
if (outline_pos.x >= Global.current_project.size.x && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.UP) * (i - 1)
if new_pos.x >= 0 && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
@ -100,7 +100,7 @@ func _on_OutlineDialog_confirmed() -> void:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.RIGHT * i # Right
if new_pos.x < Global.canvas.size.x:
if new_pos.x < Global.current_project.size.x:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
@ -112,7 +112,7 @@ func _on_OutlineDialog_confirmed() -> void:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.DOWN * i # Down
if new_pos.y < Global.canvas.size.y:
if new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
@ -125,19 +125,19 @@ func _on_OutlineDialog_confirmed() -> void:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)

View file

@ -7,7 +7,7 @@ func _on_ScaleImage_confirmed() -> void:
var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
Global.current_project.undos += 1
Global.current_project.undo_redo.create_action("Scale")
Global.current_project.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
for f in Global.current_project.frames:
for i in range(f.cels.size() - 1, -1, -1):
@ -17,7 +17,7 @@ func _on_ScaleImage_confirmed() -> void:
Global.current_project.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
Global.current_project.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
Global.current_project.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
Global.current_project.undo_redo.add_undo_method(Global, "undo")
Global.current_project.undo_redo.add_do_method(Global, "redo")
Global.current_project.undo_redo.commit_action()