mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-26 13:44:44 -04:00
Moved size variable from Canvas.gd to Project.gd
This commit is contained in:
parent
4e111a7ac0
commit
f9bd590d20
16 changed files with 79 additions and 73 deletions
|
@ -76,7 +76,7 @@ func _on_CreateNewImage_confirmed() -> void:
|
|||
Global.clear_frames()
|
||||
Global.current_project.layers.clear()
|
||||
Global.current_project.layers.append(Layer.new())
|
||||
Global.canvas.size = Vector2(width, height).floor()
|
||||
Global.current_project.size = Vector2(width, height).floor()
|
||||
Global.canvas.fill_color = fill_color
|
||||
var frame : Frame = Global.canvas.new_empty_frame()
|
||||
Global.canvas.camera_zoom()
|
||||
|
|
|
@ -137,7 +137,7 @@ func external_export() -> void:
|
|||
func process_frame() -> void:
|
||||
var frame = Global.current_project.frames[frame_number - 1]
|
||||
var image := Image.new()
|
||||
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
|
||||
blend_layers(image, frame)
|
||||
processed_images.clear()
|
||||
processed_images.append(image)
|
||||
|
@ -160,8 +160,8 @@ func process_spritesheet() -> void:
|
|||
var spritesheet_columns = lines_count if orientation == Orientation.ROWS else frames_divided_by_spritesheet_lines()
|
||||
var spritesheet_rows = lines_count if orientation == Orientation.COLUMNS else frames_divided_by_spritesheet_lines()
|
||||
|
||||
var width = Global.canvas.size.x * spritesheet_columns
|
||||
var height = Global.canvas.size.y * spritesheet_rows
|
||||
var width = Global.current_project.size.x * spritesheet_columns
|
||||
var height = Global.current_project.size.y * spritesheet_rows
|
||||
|
||||
var whole_image := Image.new()
|
||||
whole_image.create(width, height, false, Image.FORMAT_RGBA8)
|
||||
|
@ -173,22 +173,22 @@ func process_spritesheet() -> void:
|
|||
for frame in frames:
|
||||
if orientation == Orientation.ROWS:
|
||||
if vv < spritesheet_columns:
|
||||
origin.x = Global.canvas.size.x * vv
|
||||
origin.x = Global.current_project.size.x * vv
|
||||
vv += 1
|
||||
else:
|
||||
hh += 1
|
||||
origin.x = 0
|
||||
vv = 1
|
||||
origin.y = Global.canvas.size.y * hh
|
||||
origin.y = Global.current_project.size.y * hh
|
||||
else:
|
||||
if hh < spritesheet_rows:
|
||||
origin.y = Global.canvas.size.y * hh
|
||||
origin.y = Global.current_project.size.y * hh
|
||||
hh += 1
|
||||
else:
|
||||
vv += 1
|
||||
origin.y = 0
|
||||
hh = 1
|
||||
origin.x = Global.canvas.size.x * vv
|
||||
origin.x = Global.current_project.size.x * vv
|
||||
blend_layers(whole_image, frame, origin)
|
||||
|
||||
processed_images.clear()
|
||||
|
@ -199,7 +199,7 @@ func process_animation() -> void:
|
|||
processed_images.clear()
|
||||
for frame in Global.current_project.frames:
|
||||
var image := Image.new()
|
||||
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
|
||||
blend_layers(image, frame)
|
||||
processed_images.append(image)
|
||||
|
||||
|
@ -375,7 +375,7 @@ func blend_layers(image : Image, frame : Frame, origin : Vector2 = Vector2(0, 0)
|
|||
var pixel_color := cel_image.get_pixel(xx, yy)
|
||||
var alpha : float = pixel_color.a * cel.opacity
|
||||
cel_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
|
||||
DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.canvas.size), origin)
|
||||
DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.current_project.size), origin)
|
||||
layer_i += 1
|
||||
image.unlock()
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
|
|||
Global.dialog_open(true)
|
||||
continue
|
||||
|
||||
Global.canvas.size = image.get_size()
|
||||
Global.current_project.size = image.get_size()
|
||||
var frame := Frame.new()
|
||||
image.convert(Image.FORMAT_RGBA8)
|
||||
image.lock()
|
||||
|
@ -63,7 +63,7 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
|
|||
|
||||
for _i in range(1, Global.current_project.layers.size()):
|
||||
var empty_sprite := Image.new()
|
||||
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.fill(Color(0, 0, 0, 0))
|
||||
empty_sprite.lock()
|
||||
frame.cels.append(Cel.new(empty_sprite, 1))
|
||||
|
@ -91,14 +91,14 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
|
|||
var frame := Frame.new()
|
||||
var cropped_image := Image.new()
|
||||
cropped_image = image.get_rect(Rect2(frame_width * xx, frame_height * yy, frame_width, frame_height))
|
||||
Global.canvas.size = cropped_image.get_size()
|
||||
Global.current_project.size = cropped_image.get_size()
|
||||
cropped_image.convert(Image.FORMAT_RGBA8)
|
||||
cropped_image.lock()
|
||||
frame.cels.append(Cel.new(cropped_image, 1))
|
||||
|
||||
for _i in range(1, Global.current_project.layers.size()):
|
||||
var empty_sprite := Image.new()
|
||||
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
|
||||
empty_sprite.fill(Color(0, 0, 0, 0))
|
||||
empty_sprite.lock()
|
||||
frame.cels.append(Cel.new(empty_sprite, 1))
|
||||
|
|
|
@ -30,13 +30,13 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
var outline_pos : Vector2 = pos + Vector2.LEFT # Left
|
||||
if outline_pos.x < 0 || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + Vector2.RIGHT * (i - 1)
|
||||
if new_pos.x < Global.canvas.size.x:
|
||||
if new_pos.x < Global.current_project.size.x:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a > 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
outline_pos = pos + Vector2.RIGHT # Right
|
||||
if outline_pos.x >= Global.canvas.size.x || image.get_pixelv(outline_pos).a == 0:
|
||||
if outline_pos.x >= Global.current_project.size.x || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + Vector2.LEFT * (i - 1)
|
||||
if new_pos.x >= 0:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
|
@ -46,13 +46,13 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
outline_pos = pos + Vector2.UP # Up
|
||||
if outline_pos.y < 0 || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + Vector2.DOWN * (i - 1)
|
||||
if new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a > 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
outline_pos = pos + Vector2.DOWN # Down
|
||||
if outline_pos.y >= Global.canvas.size.y || image.get_pixelv(outline_pos).a == 0:
|
||||
if outline_pos.y >= Global.current_project.size.y || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + Vector2.UP * (i - 1)
|
||||
if new_pos.y >= 0:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
|
@ -63,29 +63,29 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
outline_pos = pos + (Vector2.LEFT + Vector2.UP) # Top left
|
||||
if (outline_pos.x < 0 && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.DOWN) * (i - 1)
|
||||
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a > 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
outline_pos = pos + (Vector2.LEFT + Vector2.DOWN) # Bottom left
|
||||
if (outline_pos.x < 0 && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
|
||||
if (outline_pos.x < 0 && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.UP) * (i - 1)
|
||||
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
|
||||
if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a > 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
outline_pos = pos + (Vector2.RIGHT + Vector2.UP) # Top right
|
||||
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
|
||||
if (outline_pos.x >= Global.current_project.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.DOWN) * (i - 1)
|
||||
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a > 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
outline_pos = pos + (Vector2.RIGHT + Vector2.DOWN) # Bottom right
|
||||
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
|
||||
if (outline_pos.x >= Global.current_project.size.x && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
|
||||
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.UP) * (i - 1)
|
||||
if new_pos.x >= 0 && new_pos.y >= 0:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
|
@ -100,7 +100,7 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + Vector2.RIGHT * i # Right
|
||||
if new_pos.x < Global.canvas.size.x:
|
||||
if new_pos.x < Global.current_project.size.x:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
@ -112,7 +112,7 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + Vector2.DOWN * i # Down
|
||||
if new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
@ -125,19 +125,19 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
|
||||
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
|
||||
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
|
||||
if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
|
||||
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
|
|
@ -7,7 +7,7 @@ func _on_ScaleImage_confirmed() -> void:
|
|||
var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
|
||||
Global.current_project.undos += 1
|
||||
Global.current_project.undo_redo.create_action("Scale")
|
||||
Global.current_project.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
|
||||
Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
|
||||
|
||||
for f in Global.current_project.frames:
|
||||
for i in range(f.cels.size() - 1, -1, -1):
|
||||
|
@ -17,7 +17,7 @@ func _on_ScaleImage_confirmed() -> void:
|
|||
Global.current_project.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
|
||||
Global.current_project.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
|
||||
|
||||
Global.current_project.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
|
||||
Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
|
||||
Global.current_project.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.current_project.undo_redo.add_do_method(Global, "redo")
|
||||
Global.current_project.undo_redo.commit_action()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue