OverloadedOrama
379b574257
Split code from PreferencesDialog.gd to HandleLanguages.gd
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Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
2020-05-28 03:41:28 +03:00
OverloadedOrama
5f9c1976d2
Made BrushesPopup and PatternsPopup their own scenes
2020-05-21 20:37:20 +03:00
OverloadedOrama
d2539f44f0
Removed brush_selected signal
2020-05-21 20:33:00 +03:00
OverloadedOrama
0629449bdf
Created UI.tscn
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All of the main UI elements are now in UI.tscn instead of Main.tscn
2020-05-21 20:21:01 +03:00
OverloadedOrama
55527501d0
Created TopMenuContainer.tscn and ViewportContainer.gd
2020-05-21 20:13:19 +03:00
OverloadedOrama
2190c21d9d
Separated PalettePanelContainer from Main.tscn, made it its own scene
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And put all 3 palette dialogs there instead of Main
2020-05-21 02:50:57 +03:00
OverloadedOrama
30e7b34dc9
Made OpenSprite and SaveSprite separate scenes
2020-05-20 01:44:27 +03:00
OverloadedOrama
8e6516a4d4
Use error dialog for 2 more cases
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NoProjectEditedOrCreatedAlertDialog and OpenLastProjectAlertDialog
2020-05-20 01:37:36 +03:00
OverloadedOrama
2ebdf51047
Use error dialog instead of individual erro dialogs for when removing palettes
2020-05-20 01:31:38 +03:00
OverloadedOrama
8c2c8a1d7b
Rebase master (remove palette) to refactoring
2020-05-20 01:02:25 +03:00
OverloadedOrama
1e114d6f4f
Created ColorAndToolOptions script and scene
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Removed the tool option signals from Main.gd and put them to ColorAndToolOptions.gd. Instead of having 2 methods for left and right, they are now in one method, using a boolean to differentiate between left and right.
2020-05-20 00:57:07 +03:00
Igor Santarek
eb47d24df3
New remove current palette feature ( #239 )
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* New remove current palette feature
This commit adds new feature to Pixelorama that will allow user to remove the current selected palette.
* Fixed grammar and added focus_mode = 0 on the remove palette button
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-20 00:35:48 +03:00
OverloadedOrama
d0825495d1
v0.7 - The Timeline Update!
2020-05-16 14:48:13 +03:00
OverloadedOrama
ede68d7bf4
Made focus_mode = 0 for the tool buttons
2020-05-13 16:37:46 +03:00
OverloadedOrama
7361e01b1d
Added forgotten translations, bumped version to rc3 and small dialog UI changes
2020-05-11 20:07:16 +03:00
OverloadedOrama
7484ce1b9e
Added a Tween to make the background UI darker when a dialog is opened
2020-05-08 18:37:45 +03:00
OverloadedOrama
51b6aadbdd
Makes the background UI darker when a dialog is being opened
2020-05-08 03:10:23 +03:00
OverloadedOrama
f99b486919
Made the fake grabber change texture based on theme & other small UI changes
2020-05-06 01:19:09 +03:00
OverloadedOrama
c1602ad26a
Big UI overhaul - added PanelContainers to group similar elements
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Removed separators entirely. Also made the AnimationTimeline have a StyleBoxFlat of its own, which we use to expand its margin top to cover the little space left because of the VSplitContainer. We also use a TextureRect as a fake VSplitContainer grabber.
2020-05-06 00:55:17 +03:00
OverloadedOrama
7559756c50
Changed layer button and "current frame" text position
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Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
415db39e64
Changed tool TextureButtons into Buttons
2020-05-04 04:07:43 +03:00
OverloadedOrama
2ee4c541c9
Fixed tool texture loading
2020-05-03 13:39:20 +03:00
OverloadedOrama
28c4ee8f90
Saved the TransparentChecker shader as a resource
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In case it gets used in other places too in the future, like preview backgrounds.
2020-05-03 03:49:44 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
fe7e984432
Filenames of assets in "Tool Cursors" are now in snake_case
2020-05-02 01:41:50 +03:00
OverloadedOrama
28de4d56f6
Added "icons" and "splash_screen" folders into Assets/Graphics
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Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613
Created a "UI" folder in src
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And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
8d5a673543
Moved "Themes & Styles" to "Assets/themes"
2020-05-02 00:59:34 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00