Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
The bucket tool can now use Patterns instead of colors to fill areas. They get loaded from the "Patterns" folder, similar to how Brushes and Palletes work. You can no longer use brushes for the bucket tool.
Made the right panel in Main.tscn and CreateNewImage.tscn a little bigger, changed some labels, translations and some Global.can_draws. Also added a temporary fix for a issue where Space is being treated as a mouse press, for FrameButton.gd
Folders "Brushes", "Palette" and "Palette/Custom" now get created if they don't exist (tested on Windows export).
Also, the palettes don't need the Default palette to work anymore, and Default along with bubblegum16 aren't copied to the Palette folder now.
- If the palette has colors, automatically select the first one
- When adding a new color button, take the color currently selected on the picker instead of white
- Fixes issues with drag&dropping color buttons. The color that was dragged remains selected.