extends WindowDialog enum {CEL, FRAME, ALL_FRAMES, ALL_PROJECTS} var affect : int = CEL var pixels := [] var current_cel : Image var preview_image : Image var preview_texture : ImageTexture onready var hue_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Hue onready var sat_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Saturation onready var val_slider = $MarginContainer/VBoxContainer/HBoxContainer/Sliders/Value onready var hue_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Hue onready var sat_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Saturation onready var val_spinbox = $MarginContainer/VBoxContainer/HBoxContainer/TextBoxes/Value onready var preview = $MarginContainer/VBoxContainer/TextureRect onready var selection_checkbox : CheckBox = $MarginContainer/VBoxContainer/AffectHBoxContainer/SelectionCheckBox func _ready() -> void: current_cel = Image.new() preview_image = Image.new() preview_texture = ImageTexture.new() preview_texture.flags = 0 func _on_HSVDialog_about_to_show() -> void: current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image preview_image.copy_from(current_cel) _on_SelectionCheckBox_toggled(selection_checkbox.pressed) update_preview() func _on_Cancel_pressed() -> void: visible = false reset() func _on_Apply_pressed() -> void: if affect == CEL: Global.canvas.handle_undo("Draw") DrawingAlgos.adjust_hsv(current_cel, hue_slider.value, sat_slider.value, val_slider.value, pixels) Global.canvas.handle_redo("Draw") elif affect == FRAME: Global.canvas.handle_undo("Draw", Global.current_project, -1) for cel in Global.current_project.frames[Global.current_project.current_frame].cels: DrawingAlgos.adjust_hsv(cel.image, hue_slider.value, sat_slider.value, val_slider.value, pixels) Global.canvas.handle_redo("Draw", Global.current_project, -1) elif affect == ALL_FRAMES: Global.canvas.handle_undo("Draw", Global.current_project, -1, -1) for frame in Global.current_project.frames: for cel in frame.cels: DrawingAlgos.adjust_hsv(cel.image, hue_slider.value, sat_slider.value, val_slider.value, pixels) Global.canvas.handle_redo("Draw", Global.current_project, -1, -1) reset() visible = false func reset() -> void: disconnect_signals() hue_slider.value = 0 sat_slider.value = 0 val_slider.value = 0 hue_spinbox.value = 0 sat_spinbox.value = 0 val_spinbox.value = 0 reconnect_signals() func update_preview() -> void: preview_image.copy_from(current_cel) DrawingAlgos.adjust_hsv(preview_image, hue_slider.value, sat_slider.value, val_slider.value, pixels) preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture func disconnect_signals() -> void: hue_slider.disconnect("value_changed",self,"_on_Hue_value_changed") sat_slider.disconnect("value_changed",self,"_on_Saturation_value_changed") val_slider.disconnect("value_changed",self,"_on_Value_value_changed") hue_spinbox.disconnect("value_changed",self,"_on_Hue_value_changed") sat_spinbox.disconnect("value_changed",self,"_on_Saturation_value_changed") val_spinbox.disconnect("value_changed",self,"_on_Value_value_changed") func reconnect_signals() -> void: hue_slider.connect("value_changed",self,"_on_Hue_value_changed") sat_slider.connect("value_changed",self,"_on_Saturation_value_changed") val_slider.connect("value_changed",self,"_on_Value_value_changed") hue_spinbox.connect("value_changed",self,"_on_Hue_value_changed") sat_spinbox.connect("value_changed",self,"_on_Saturation_value_changed") val_spinbox.connect("value_changed",self,"_on_Value_value_changed") func _on_Hue_value_changed(value : float) -> void: hue_spinbox.value = value hue_slider.value = value update_preview() func _on_Saturation_value_changed(value : float) -> void: sat_spinbox.value = value sat_slider.value = value update_preview() func _on_Value_value_changed(value : float) -> void: val_spinbox.value = value val_slider.value = value update_preview() func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void: pixels.clear() if button_pressed: pixels = Global.current_project.selected_pixels.duplicate() else: for x in Global.current_project.size.x: for y in Global.current_project.size.y: pixels.append(Vector2(x, y)) update_preview() func _on_AffectOptionButton_item_selected(index : int) -> void: affect = index