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Instead of having a frame_duration[] array in the Project class. This makes the code much more readable and understandable, using less lines of code and, by avoiding an extra array, we also avoid potential out-of-bound array crashes. The functionality for the user has not changed, and by testing so far I didn't find any issues. |
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| .. | ||
| Autoload | ||
| Classes | ||
| Palette | ||
| Preferences | ||
| Shaders | ||
| Tools | ||
| UI | ||
| Main.gd | ||
| Main.tscn | ||
| SelectionRectangle.gd | ||
| XDGDataPaths.gd | ||