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Canvas.gd's _input() method returns when the canvas' frame is not the currently selected frame. Saves a little bit of performance and fixes some issues like the line angles of ALL frames being drawn, and might fix some crashes I had with motion drawing and undo/redoing. |
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|---|---|---|
| .. | ||
| Dialogs | ||
| Palette | ||
| Rulers | ||
| AnimationTimeline.gd | ||
| BrushButton.gd | ||
| CameraMovement.gd | ||
| Canvas.gd | ||
| FrameButton.gd | ||
| Global.gd | ||
| Import.gd | ||
| LayerContainer.gd | ||
| Main.gd | ||
| NotificationLabel.gd | ||
| SecondViewport.gd | ||
| SelectionRectangle.gd | ||