CozyPixelStudio/src/Main.gd
OverloadedOrama d3cb0c2b17 Gave splash screen and camera_zoom() more time to get executed
This should make the splash screen properly centered on HTML5, and the canvas being always fit to frame when the program starts (in all platforms).
2020-07-22 00:11:33 +03:00

210 lines
7.7 KiB
GDScript

extends Control
var opensprite_file_selected := false
var redone := false
var is_quitting_on_save := false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_tree().set_auto_accept_quit(false)
setup_application_window_size()
Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version
Global.current_project.layers[0].name = tr("Layer") + " 0"
Global.layers_container.get_child(0).label.text = Global.current_project.layers[0].name
Global.layers_container.get_child(0).line_edit.text = Global.current_project.layers[0].name
Import.import_brushes(Global.directory_module.get_brushes_search_path_in_order())
Import.import_patterns(Global.directory_module.get_patterns_search_path_in_order())
Global.quit_and_save_dialog.add_button("Save & Exit", false, "Save")
Global.quit_and_save_dialog.get_ok().text = "Exit without saving"
var zstd_checkbox := CheckBox.new()
zstd_checkbox.name = "ZSTDCompression"
zstd_checkbox.pressed = true
zstd_checkbox.text = "Use ZSTD Compression"
zstd_checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
Global.save_sprites_dialog.get_vbox().add_child(zstd_checkbox)
if not Global.config_cache.has_section_key("preferences", "startup"):
Global.config_cache.set_value("preferences", "startup", true)
show_splash_screen()
handle_backup()
# If the user wants to run Pixelorama with arguments in terminal mode
# or open files with Pixelorama directly, then handle that
if OS.get_cmdline_args():
OpenSave.handle_loading_files(OS.get_cmdline_args())
get_tree().connect("files_dropped", self, "_on_files_dropped")
func _input(event : InputEvent) -> void:
Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
Global.left_cursor.texture = Global.left_cursor_tool_texture
Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
Global.right_cursor.texture = Global.right_cursor_tool_texture
if event is InputEventKey and (event.scancode == KEY_ENTER or event.scancode == KEY_KP_ENTER):
if get_focus_owner() is LineEdit:
get_focus_owner().release_focus()
if event.is_action_pressed("redo_secondary"): # Shift + Ctrl + Z
redone = true
Global.current_project.undo_redo.redo()
redone = false
func setup_application_window_size() -> void:
if OS.get_name() == "HTML5":
return
# Set a minimum window size to prevent UI elements from collapsing on each other.
OS.min_window_size = Vector2(1024, 576)
# Restore the window position/size if values are present in the configuration cache
if Global.config_cache.has_section_key("window", "screen"):
OS.current_screen = Global.config_cache.get_value("window", "screen")
if Global.config_cache.has_section_key("window", "maximized"):
OS.window_maximized = Global.config_cache.get_value("window", "maximized")
if !OS.window_maximized:
if Global.config_cache.has_section_key("window", "position"):
OS.window_position = Global.config_cache.get_value("window", "position")
if Global.config_cache.has_section_key("window", "size"):
OS.window_size = Global.config_cache.get_value("window", "size")
func show_splash_screen() -> void:
# Wait for the window to adjust itself, so the popup is correctly centered
yield(get_tree().create_timer(0.2), "timeout")
if Global.config_cache.get_value("preferences", "startup"):
$Dialogs/SplashDialog.popup_centered() # Splash screen
modulate = Color(0.5, 0.5, 0.5)
else:
Global.can_draw = true
func handle_backup() -> void:
# If backup file exists then Pixelorama was not closed properly (probably crashed) - reopen backup
var backup_confirmation : ConfirmationDialog = $Dialogs/BackupConfirmation
backup_confirmation.get_cancel().text = tr("Delete")
if Global.config_cache.has_section("backups"):
var project_paths = Global.config_cache.get_section_keys("backups")
if project_paths.size() > 0:
# Get backup paths
var backup_paths := []
for p_path in project_paths:
backup_paths.append(Global.config_cache.get_value("backups", p_path))
# Temporatily stop autosave until user confirms backup
OpenSave.autosave_timer.stop()
backup_confirmation.dialog_text = tr(backup_confirmation.dialog_text) % project_paths
backup_confirmation.connect("confirmed", self, "_on_BackupConfirmation_confirmed", [project_paths, backup_paths])
backup_confirmation.get_cancel().connect("pressed", self, "_on_BackupConfirmation_delete", [project_paths, backup_paths])
backup_confirmation.popup_centered()
Global.can_draw = false
modulate = Color(0.5, 0.5, 0.5)
else:
if Global.open_last_project:
load_last_project()
else:
if Global.open_last_project:
load_last_project()
func _notification(what : int) -> void:
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit
show_quit_dialog()
func _on_files_dropped(_files : PoolStringArray, _screen : int) -> void:
OpenSave.handle_loading_files(_files)
func load_last_project() -> void:
# Check if any project was saved or opened last time
if Global.config_cache.has_section_key("preferences", "last_project_path"):
# Check if file still exists on disk
var file_path = Global.config_cache.get_value("preferences", "last_project_path")
var file_check := File.new()
if file_check.file_exists(file_path): # If yes then load the file
OpenSave.open_pxo_file(file_path)
else:
# If file doesn't exist on disk then warn user about this
Global.error_dialog.set_text("Cannot find last project file.")
Global.error_dialog.popup_centered()
Global.dialog_open(true)
func _on_OpenSprite_file_selected(path : String) -> void:
OpenSave.handle_loading_files([path])
func _on_SaveSprite_file_selected(path : String) -> void:
var zstd = Global.save_sprites_dialog.get_vbox().get_node("ZSTDCompression").pressed
OpenSave.save_pxo_file(path, false, zstd)
if is_quitting_on_save:
_on_QuitDialog_confirmed()
func _on_SaveSpriteHTML5_confirmed() -> void:
var file_name = Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text
file_name += ".pxo"
var path = "user://".plus_file(file_name)
OpenSave.save_pxo_file(path, false, false)
func _on_OpenSprite_popup_hide() -> void:
if !opensprite_file_selected:
_can_draw_true()
func _can_draw_true() -> void:
Global.dialog_open(false)
func show_quit_dialog() -> void:
if !Global.quit_dialog.visible:
if !Global.current_project.has_changed:
Global.quit_dialog.call_deferred("popup_centered")
else:
Global.quit_and_save_dialog.call_deferred("popup_centered")
Global.dialog_open(true)
func _on_QuitAndSaveDialog_custom_action(action : String) -> void:
if action == "Save":
is_quitting_on_save = true
Global.save_sprites_dialog.popup_centered()
Global.quit_dialog.hide()
Global.dialog_open(true)
func _on_QuitDialog_confirmed() -> void:
# Darken the UI to denote that the application is currently exiting
# (it won't respond to user input in this state).
modulate = Color(0.5, 0.5, 0.5)
get_tree().quit()
func _on_BackupConfirmation_confirmed(project_paths : Array, backup_paths : Array) -> void:
OpenSave.reload_backup_file(project_paths, backup_paths)
OpenSave.autosave_timer.start()
Global.export_dialog.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo")
Global.export_dialog.directory_path = OpenSave.current_save_paths[0].get_base_dir()
Global.export_dialog.was_exported = false
Global.file_menu.get_popup().set_item_text(3, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file())
Global.file_menu.get_popup().set_item_text(5, tr("Export"))
func _on_BackupConfirmation_delete(project_paths : Array, backup_paths : Array) -> void:
for i in range(project_paths.size()):
OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i])
OpenSave.autosave_timer.start()
# Reopen last project
if Global.open_last_project:
load_last_project()