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If the animation starts playing on a frame outside a tag, the animation will not limit itself to the tags later on as it plays. The animation will play only on a tag, if it started on a frame which has that tag. I also made it react to frame and tag changes, if they happen while the animation is running. I also added a play_animation() method in AnimationTimeline.gd, to reduce duplicate code found in _on_PlayForward_toggled() and _on_PlayBackwards_toggled() |
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| .. | ||
| Dialogs | ||
| Palette | ||
| Rulers | ||
| AnimationTimeline.gd | ||
| BrushButton.gd | ||
| CameraMovement.gd | ||
| Canvas.gd | ||
| FrameButton.gd | ||
| Global.gd | ||
| Import.gd | ||
| LayerContainer.gd | ||
| Main.gd | ||
| NotificationLabel.gd | ||
| OpenSave.gd | ||
| SecondViewport.gd | ||
| SelectionRectangle.gd | ||
| TransparentChecker.gd | ||
| XDGDataPaths.gd | ||