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https://github.com/tonytins/CozyPixelStudio.git
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Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
314 lines
11 KiB
GDScript
314 lines
11 KiB
GDScript
extends GridContainer
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const palette_button = preload("res://src/Palette/PaletteButton.tscn")
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var current_palette = "Default"
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var from_palette : Palette
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func _ready() -> void:
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_load_palettes()
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# Select default palette "Default"
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on_palette_select(current_palette)
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var add_palette_menu : PopupMenu = Global.add_palette_button.get_node("PopupMenu")
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add_palette_menu.connect("id_pressed", self, "add_palette_menu_id_pressed")
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func _clear_swatches() -> void:
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for child in get_children():
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if child is BaseButton:
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child.disconnect("pressed", self, "on_color_select")
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child.queue_free()
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func on_palette_select(palette_name : String) -> void:
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_clear_swatches()
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if Global.palettes.has(palette_name): # Palette exists in memory
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current_palette = palette_name
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var palette : Palette = Global.palettes[palette_name]
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_display_palette(palette)
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func on_new_empty_palette() -> void:
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Global.new_palette_dialog.window_title = "Create a new empty palette?"
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Global.new_palette_name_line_edit.text = "Custom_Palette"
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from_palette = null
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Global.new_palette_dialog.popup_centered()
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Global.dialog_open(true)
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func on_import_palette() -> void:
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Global.palette_import_file_dialog.popup_centered()
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Global.dialog_open(true)
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func on_palette_import_file_selected(path : String) -> void:
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var palette : Palette = null
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if path.to_lower().ends_with("json"):
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palette = Palette.new().load_from_file(path)
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elif path.to_lower().ends_with("gpl"):
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palette = Import.import_gpl(path)
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elif path.to_lower().ends_with("png"):
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palette = Import.import_png_palette(path)
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if palette:
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if not Global.palettes.has(palette.name):
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Global.palettes[palette.name] = palette
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Global.palette_option_button.add_item(palette.name)
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var index: int = Global.palette_option_button.get_item_count() - 1
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Global.palette_option_button.set_item_metadata(index, palette.name)
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Global.palette_option_button.select(index)
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on_palette_select(palette.name)
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save_palette(palette.name, palette.name + ".json")
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else:
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Global.error_dialog.set_text(tr("Error: Palette named '%s' already exists!") % palette.name)
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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else:
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Global.error_dialog.set_text("Invalid Palette file!")
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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func _on_AddPalette_pressed() -> void:
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Global.add_palette_button.get_node("PopupMenu").popup(Rect2(Global.add_palette_button.rect_global_position, Vector2.ONE))
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func on_new_palette_confirmed() -> void:
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var new_palette_name : String = Global.new_palette_name_line_edit.text
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var result : String = create_new_palette(new_palette_name, from_palette)
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if not result.empty():
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Global.error_dialog.set_text(result)
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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func add_palette_menu_id_pressed(id : int) -> void:
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match id:
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0: # New Empty Palette
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Global.palette_container.on_new_empty_palette()
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1: # Import Palette
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Global.palette_container.on_import_palette()
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func create_new_palette(name : String, _from_palette : Palette) -> String: # Returns empty string, else error string
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var new_palette : Palette = Palette.new()
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# Check if new name is valid
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if name.empty():
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return tr("Error: Palette must have a valid name.")
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if Global.palettes.has(name):
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return tr("Error: Palette named '%s' already exists!") % name
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new_palette.name = name
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# Check if source palette has data
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if _from_palette:
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new_palette = _from_palette.duplicate()
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new_palette.name = name
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new_palette.editable = true
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# Add palette to Global and options
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Global.palettes[name] = new_palette
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Global.palette_option_button.add_item(name)
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var index : int = Global.palette_option_button.get_item_count() - 1
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Global.palette_option_button.set_item_metadata(index, name)
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Global.palette_option_button.select(index)
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save_palette(name, name + ".json")
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on_palette_select(name)
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return ""
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func on_edit_palette() -> void:
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var palette : Palette = Global.palettes[current_palette]
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var create_new_palette := true # Create new palette by default
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if palette.editable:
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create_new_palette = false # Edit if already a custom palette
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if create_new_palette:
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from_palette = Global.palettes[current_palette]
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Global.new_palette_dialog.window_title = "Create a new custom palette from existing default?"
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Global.new_palette_name_line_edit.text = "Custom_" + current_palette
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Global.new_palette_dialog.popup_centered()
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Global.dialog_open(true)
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else:
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from_palette = null
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Global.edit_palette_popup.open(current_palette)
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func _on_PaletteOptionButton_item_selected(ID : int) -> void:
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var palette_name = Global.palette_option_button.get_item_metadata(ID)
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if palette_name != null:
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on_palette_select(palette_name)
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func _display_palette(palette : Palette) -> void:
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var index := 0
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for color_data in palette.colors:
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var color = color_data.color
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var new_button = palette_button.instance()
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new_button.get_child(0).modulate = color
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new_button.hint_tooltip = "#" + color_data.data.to_upper() + " " + color_data.name
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new_button.connect("pressed", self, "on_color_select", [index])
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add_child(new_button)
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index += 1
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func on_color_select(index : int) -> void:
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var color : Color = Global.palettes[current_palette].get_color(index)
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if Input.is_action_just_pressed("left_mouse"):
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Global.color_pickers[0].color = color
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Global.update_left_custom_brush()
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elif Input.is_action_just_pressed("right_mouse"):
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Global.color_pickers[1].color = color
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Global.update_right_custom_brush()
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func _load_palettes() -> void:
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Global.directory_module.ensure_xdg_user_dirs_exist()
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var search_locations = Global.directory_module.get_palette_search_path_in_order()
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var priority_ordered_files := get_palette_priority_file_map(search_locations)
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# Iterate backwards, so any palettes defined in default files
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# get overwritten by those of the same name in user files
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search_locations.invert()
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priority_ordered_files.invert()
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for i in range(len(search_locations)):
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var base_directory : String = search_locations[i]
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var palette_files : Array = priority_ordered_files[i]
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for file_name in palette_files:
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var palette : Palette = Palette.new().load_from_file(base_directory.plus_file(file_name))
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if palette:
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Global.palettes[palette.name] = palette
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Global.palette_option_button.add_item(palette.name)
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var index: int = Global.palette_option_button.get_item_count() - 1
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Global.palette_option_button.set_item_metadata(index, palette.name)
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if palette.name == "Default":
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# You need these two lines because when you remove a palette
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# Then this just won't work and _on_PaletteOptionButton_item_selected
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# method won't fire.
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Global.palette_option_button.selected = index
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on_palette_select("Default")
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Global.palette_option_button.select(index)
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if not "Default" in Global.palettes && Global.palettes.size() > 0:
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Global.palette_container._on_PaletteOptionButton_item_selected(0)
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# Get the palette files in a single directory.
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# if it does not exist, return []
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func get_palette_files(path : String ) -> Array:
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var dir := Directory.new()
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var results = []
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if not dir.dir_exists(path):
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return []
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dir.open(path)
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dir.list_dir_begin()
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while true:
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var file_name = dir.get_next()
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if file_name == "":
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break
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elif (not file_name.begins_with(".")) && file_name.to_lower().ends_with("json") && not dir.current_is_dir():
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results.append(file_name)
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dir.list_dir_end()
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return results
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# This returns an array of arrays, with priorities.
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# In particular, it takes an array of paths to look for
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# arrays in, in order of file and palette override priority
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# such that the files in the first directory override the
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# second, third, etc. ^.^
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# It returns an array of arrays, where each output array
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# corresponds to the given input array at the same index, and
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# contains the (relative to the given directory) palette files
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# to load, excluding all ones already existing in higher-priority
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# directories. nya
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# in particular, this also means you can run backwards on the result
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# so that palettes with the given palette name in the higher priority
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# directories override those set in lower priority directories :)
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func get_palette_priority_file_map(looking_paths: Array) -> Array:
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var final_list := []
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# Holds pattern files already found
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var working_file_set : Dictionary = {}
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for search_directory in looking_paths:
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var to_add_files := []
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var files = get_palette_files(search_directory)
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# files to check
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for maybe_to_add in files:
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if not maybe_to_add in working_file_set:
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to_add_files.append(maybe_to_add)
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working_file_set[maybe_to_add] = true
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final_list.append(to_add_files)
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return final_list
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# Locate the highest priority palette by the given relative filename
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# If none is found in the directories, then do nothing and return
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# null
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func get_best_palette_file_location(looking_paths: Array, fname: String): # -> String:
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var priority_fmap : Array = get_palette_priority_file_map(looking_paths)
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for i in range(len(looking_paths)):
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var base_path : String = looking_paths[i]
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var the_files : Array = priority_fmap[i]
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if the_files.has(fname):
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return base_path.plus_file(fname)
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return null
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func remove_palette(palette_name : String) -> void:
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# Don't allow user to remove palette if there is no one left
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if Global.palettes.size() < 2:
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Global.error_dialog.set_text("You can't remove more palettes!")
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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return
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# Don't allow user to try to remove not existing palettes
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if not palette_name in Global.palettes:
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Global.error_dialog.set_text("Cannot remove the palette, because it doesn't exist!")
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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return
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Global.directory_module.ensure_xdg_user_dirs_exist()
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var palette = Global.palettes[palette_name]
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var result = palette.remove_file()
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# Inform user if pallete hasn't been removed from disk because of an error
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if result != OK:
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Global.error_dialog.set_text(tr("An error occured while removing the palette! Error code: %s") % str(result))
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Global.error_dialog.popup_centered()
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Global.dialog_open(true)
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# Remove palette in the program anyway, because if you don't do it
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# then Pixelorama will crash
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Global.palettes.erase(palette_name)
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Global.palette_option_button.clear()
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current_palette = "Default"
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_load_palettes()
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func save_palette(palette_name : String, filename : String) -> void:
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Global.directory_module.ensure_xdg_user_dirs_exist()
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var palette = Global.palettes[palette_name]
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var palettes_write_path: String = Global.directory_module.get_palette_write_path()
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palette.save_to_file(palettes_write_path.plus_file(filename))
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func _on_NewPaletteDialog_popup_hide() -> void:
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Global.dialog_open(false)
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func _on_RemovePalette_pressed() -> void:
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remove_palette(current_palette)
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