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Caused in CreateNewImage.gd, Global.current_layer = 0 should be under Global.canvas gets set to a new canvas, and after its _ready() method gets executed. The crash occurred when a layer above 0 had transparency less than 100, and a new image was created. _on_OpacitySlider_value_changed() in AnimationTimeline.gd was executed on the old canvas right before it was destroyed, while Global.layers had been cleared. Also removed _on_OpacitySlider_value_changed() from Main.gd, it served no purpose there. |
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|---|---|---|
| .. | ||
| Dialogs | ||
| Palette | ||
| Rulers | ||
| AnimationTimeline.gd | ||
| BrushButton.gd | ||
| CameraMovement.gd | ||
| Canvas.gd | ||
| FrameButton.gd | ||
| Global.gd | ||
| Import.gd | ||
| LayerContainer.gd | ||
| Main.gd | ||
| NotificationLabel.gd | ||
| OpenSave.gd | ||
| SecondViewport.gd | ||
| SelectionRectangle.gd | ||