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As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654 |
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.. | ||
AboutDialog.gd | ||
CreateNewImage.gd | ||
ExportSprites.gd | ||
ImportSprites.gd | ||
OutlineDialog.gd | ||
PreferencesDialog.gd | ||
ScaleImage.gd | ||
SplashDialog.gd |