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* Draw grid only over the Canvas (when in tiling mode) * Replace some magic numbers with enums. It's too easy to break something when adding something new in here. Should be a little harder now. * Added Pixel Grid. - Pixel grid is shown only when it's enabled and camera is zoomed close enough. - Settings: pixel_grid_show_at_zoom (as a percentage because that's what's shown in the settings panel), pixel_grid_color. Default values might need changing. - To distinguish between grid and pixel grid default settings for grid width, grid height are changed. - Now both grid and pixel grid are drawn above (after) tile mode. Grid is drawn above (after) pixel grid. |
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.. | ||
Autoload | ||
Classes | ||
Palette | ||
Preferences | ||
Shaders | ||
Tools | ||
UI | ||
Main.gd | ||
Main.tscn | ||
SelectionRectangle.gd | ||
XDGDataPaths.gd |