mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-05-05 16:34:48 -04:00
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
146 lines
5.9 KiB
GDScript
146 lines
5.9 KiB
GDScript
extends ConfirmationDialog
|
|
|
|
func _ready() -> void:
|
|
$OptionsContainer/OutlineColor.get_picker().presets_visible = false
|
|
|
|
|
|
func _on_OutlineDialog_confirmed() -> void:
|
|
var outline_color : Color = $OptionsContainer/OutlineColor.color
|
|
var thickness : int = $OptionsContainer/ThickValue.value
|
|
var diagonal : bool = $OptionsContainer/DiagonalCheckBox.pressed
|
|
var inside_image : bool = $OptionsContainer/InsideImageCheckBox.pressed
|
|
|
|
var image : Image = Global.canvas.layers[Global.current_layer].image
|
|
if image.is_invisible():
|
|
return
|
|
var new_image := Image.new()
|
|
new_image.copy_from(image)
|
|
new_image.lock()
|
|
|
|
Global.canvas.handle_undo("Draw")
|
|
for xx in image.get_size().x:
|
|
for yy in image.get_size().y:
|
|
var pos = Vector2(xx, yy)
|
|
var current_pixel := image.get_pixelv(pos)
|
|
if current_pixel.a == 0:
|
|
continue
|
|
|
|
for i in range(1, thickness + 1):
|
|
if inside_image:
|
|
var outline_pos : Vector2 = pos + Vector2.LEFT # Left
|
|
if outline_pos.x < 0 || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + Vector2.RIGHT * (i - 1)
|
|
if new_pos.x < Global.canvas.size.x:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
outline_pos = pos + Vector2.RIGHT # Right
|
|
if outline_pos.x >= Global.canvas.size.x || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + Vector2.LEFT * (i - 1)
|
|
if new_pos.x >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
outline_pos = pos + Vector2.UP # Up
|
|
if outline_pos.y < 0 || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + Vector2.DOWN * (i - 1)
|
|
if new_pos.y < Global.canvas.size.y:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
outline_pos = pos + Vector2.DOWN # Down
|
|
if outline_pos.y >= Global.canvas.size.y || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + Vector2.UP * (i - 1)
|
|
if new_pos.y >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
if diagonal:
|
|
outline_pos = pos + (Vector2.LEFT + Vector2.UP) # Top left
|
|
if (outline_pos.x < 0 && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.DOWN) * (i - 1)
|
|
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
outline_pos = pos + (Vector2.LEFT + Vector2.DOWN) # Bottom left
|
|
if (outline_pos.x < 0 && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.UP) * (i - 1)
|
|
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
outline_pos = pos + (Vector2.RIGHT + Vector2.UP) # Top right
|
|
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.DOWN) * (i - 1)
|
|
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
outline_pos = pos + (Vector2.RIGHT + Vector2.DOWN) # Bottom right
|
|
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
|
|
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.UP) * (i - 1)
|
|
if new_pos.x >= 0 && new_pos.y >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a > 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
else:
|
|
var new_pos : Vector2 = pos + Vector2.LEFT * i # Left
|
|
if new_pos.x >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
new_pos = pos + Vector2.RIGHT * i # Right
|
|
if new_pos.x < Global.canvas.size.x:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
new_pos = pos + Vector2.UP * i # Up
|
|
if new_pos.y >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
new_pos = pos + Vector2.DOWN * i # Down
|
|
if new_pos.y < Global.canvas.size.y:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
if diagonal:
|
|
new_pos = pos + (Vector2.LEFT + Vector2.UP) * i # Top left
|
|
if new_pos.x >= 0 && new_pos.y >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
|
|
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
|
|
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
|
|
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
|
|
var new_pixel = image.get_pixelv(new_pos)
|
|
if new_pixel.a == 0:
|
|
new_image.set_pixelv(new_pos, outline_color)
|
|
|
|
image.copy_from(new_image)
|
|
Global.canvas.handle_redo("Draw")
|