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You can now choose how many columns you want your spritesheet to be, allowing you to export atlases. ISSUE: If the number of columns is larger than the number of rows AND rows * columns are not equal to the number of frames, the result is weird. The exported image has transparent space on its bottom side. |
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| .. | ||
| Dialogs | ||
| Palette | ||
| Rulers | ||
| BrushButton.gd | ||
| CameraMovement.gd | ||
| Canvas.gd | ||
| FrameButton.gd | ||
| Global.gd | ||
| Import.gd | ||
| LayerContainer.gd | ||
| Main.gd | ||
| NotificationLabel.gd | ||
| SecondViewport.gd | ||
| SelectionRectangle.gd | ||