diff --git a/.editorconfig b/.editorconfig
index a52f493..aeff653 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -13,6 +13,9 @@ indent_style = space
# C# files
[*.cs]
+# Nullable reference types
+csharp_nullable_reference_types = enable
+
# Naming conventions
dotnet_naming_rule.async_methods_end_in_async.severity = suggestion
dotnet_naming_rule.async_methods_end_in_async.symbols = async_methods
@@ -24,16 +27,6 @@ dotnet_naming_symbols.async_methods.required_modifiers = async
dotnet_naming_style.end_in_async.required_suffix = Async
dotnet_naming_style.end_in_async.capitalization = pascal_case
-# Constants are UPPERCASE
-dotnet_naming_rule.constants_should_be_upper_case.severity = suggestion
-dotnet_naming_rule.constants_should_be_upper_case.symbols = constants
-dotnet_naming_rule.constants_should_be_upper_case.style = constant_style
-
-dotnet_naming_symbols.constants.applicable_kinds = field, local
-dotnet_naming_symbols.constants.required_modifiers = const
-
-dotnet_naming_style.constant_style.capitalization = all_upper
-
# Formatting
csharp_new_line_before_open_brace = all
csharp_indent_case_contents = true
diff --git a/.gitignore b/.gitignore
index e1bad4a..9239ba5 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,27 +1,530 @@
-# .NET build outputs
+# Created by https://www.toptal.com/developers/gitignore/api/godot,rider,dotnetcore,visualstudio,visualstudiocode,obsidian
+# Edit at https://www.toptal.com/developers/gitignore?templates=godot,rider,dotnetcore,visualstudio,visualstudiocode,obsidian
+
+### DotnetCore ###
+# .NET Core build folders
bin/
obj/
-*.dll
-*.exe
-*.pdb
-# User-specific files
-*.user
-*.suo
-*.userprefs
-.vs/
-.vscode/
-.idea/
+# Common node modules locations
+/node_modules
+/wwwroot/node_modules
+
+### Godot ###
+# Godot 4+ specific ignores
+.godot/
# Godot-specific ignores
-**/.godot/
-**/.import/
-**/export_presets.cfg
+.import/
+export.cfg
+export_presets.cfg
-# OS-specific
-.DS_Store
-Thumbs.db
+# Imported translations (automatically generated from CSV files)
+*.translation
-# NuGet packages
+# Mono-specific ignores
+.mono/
+data_*/
+mono_crash.*.json
+
+### Obsidian ###
+# config dir
+.obsidian/
+
+### Rider ###
+# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
+# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
+
+# User-specific stuff
+.idea/**/workspace.xml
+.idea/**/tasks.xml
+.idea/**/usage.statistics.xml
+.idea/**/dictionaries
+.idea/**/shelf
+
+# AWS User-specific
+.idea/**/aws.xml
+
+# Generated files
+.idea/**/contentModel.xml
+
+# Sensitive or high-churn files
+.idea/**/dataSources/
+.idea/**/dataSources.ids
+.idea/**/dataSources.local.xml
+.idea/**/sqlDataSources.xml
+.idea/**/dynamic.xml
+.idea/**/uiDesigner.xml
+.idea/**/dbnavigator.xml
+
+# Gradle
+.idea/**/gradle.xml
+.idea/**/libraries
+
+# Gradle and Maven with auto-import
+# When using Gradle or Maven with auto-import, you should exclude module files,
+# since they will be recreated, and may cause churn. Uncomment if using
+# auto-import.
+# .idea/artifacts
+# .idea/compiler.xml
+# .idea/jarRepositories.xml
+# .idea/modules.xml
+# .idea/*.iml
+# .idea/modules
+# *.iml
+# *.ipr
+
+# CMake
+cmake-build-*/
+
+# Mongo Explorer plugin
+.idea/**/mongoSettings.xml
+
+# File-based project format
+*.iws
+
+# IntelliJ
+out/
+
+# mpeltonen/sbt-idea plugin
+.idea_modules/
+
+# JIRA plugin
+atlassian-ide-plugin.xml
+
+# Cursive Clojure plugin
+.idea/replstate.xml
+
+# SonarLint plugin
+.idea/sonarlint/
+
+# Crashlytics plugin (for Android Studio and IntelliJ)
+com_crashlytics_export_strings.xml
+crashlytics.properties
+crashlytics-build.properties
+fabric.properties
+
+# Editor-based Rest Client
+.idea/httpRequests
+
+# Android studio 3.1+ serialized cache file
+.idea/caches/build_file_checksums.ser
+
+### VisualStudioCode ###
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+!.vscode/*.code-snippets
+
+# Local History for Visual Studio Code
+.history/
+
+# Built Visual Studio Code Extensions
+*.vsix
+
+### VisualStudioCode Patch ###
+# Ignore all local history of files
+.history
+.ionide
+
+### VisualStudio ###
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microslop Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
*.nupkg
-packages/
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microslop Azure Build Output
+csx/
+*.build.csdef
+
+# Microslop Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microslop Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+*.code-workspace
+
+# Local History for Visual Studio Code
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+
+### VisualStudio Patch ###
+# Additional files built by Visual Studio
+
+# End of https://www.toptal.com/developers/gitignore/api/godot,rider,dotnetcore,visualstudio,visualstudiocode,obsidian
+
+**/*.toml
+*.pck
diff --git a/CyberBits.Common/Class1.cs b/CyberBits.Common/Class1.cs
new file mode 100644
index 0000000..b58ee50
--- /dev/null
+++ b/CyberBits.Common/Class1.cs
@@ -0,0 +1,6 @@
+namespace CyberBits.Common;
+
+public class Class1
+{
+
+}
diff --git a/CyberBits.Common/CyberBits.Common.csproj b/CyberBits.Common/CyberBits.Common.csproj
new file mode 100644
index 0000000..6ff2815
--- /dev/null
+++ b/CyberBits.Common/CyberBits.Common.csproj
@@ -0,0 +1,16 @@
+
+
+
+ net10.0
+ enable
+ enable
+
+
+
+
+ runtime; build; native; contentfiles; analyzers; buildtransitive
+ all
+
+
+
+
diff --git a/CyberBits.Godot/CyberBits.Godot.csproj b/CyberBits.Godot/CyberBits.Godot.csproj
new file mode 100644
index 0000000..70a73a3
--- /dev/null
+++ b/CyberBits.Godot/CyberBits.Godot.csproj
@@ -0,0 +1,6 @@
+
+
+ net8.0
+ true
+
+
diff --git a/CyberBits.Godot/main.tscn b/CyberBits.Godot/main.tscn
new file mode 100644
index 0000000..36e156c
--- /dev/null
+++ b/CyberBits.Godot/main.tscn
@@ -0,0 +1,22 @@
+[gd_scene format=3]
+
+[node name="Main" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="CenterContainer" type="CenterContainer" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="Label" type="Label" parent="CenterContainer"]
+layout_mode = 2
+theme_override_font_sizes/font_size = 32
+text = "Hello from 2dog!"
diff --git a/CyberBits.Godot/project.godot b/CyberBits.Godot/project.godot
new file mode 100644
index 0000000..8a4bcb0
--- /dev/null
+++ b/CyberBits.Godot/project.godot
@@ -0,0 +1,26 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+custom_features="dotnet"
+
+[application]
+
+config/name="CyberBits"
+run/main_scene="res://main.tscn"
+config/features=PackedStringArray("4.6", "C#")
+
+[dotnet]
+
+project/assembly_name="CyberBits.Godot"
+
+[display]
+
+window/size/viewport_width=1280
+window/size/viewport_height=720
diff --git a/CyberBits.Tests/BasicTests.cs b/CyberBits.Tests/BasicTests.cs
new file mode 100644
index 0000000..5cf2862
--- /dev/null
+++ b/CyberBits.Tests/BasicTests.cs
@@ -0,0 +1,52 @@
+using Godot;
+using twodog.xunit;
+
+namespace CyberBits.Tests;
+
+[Collection("GodotHeadless")]
+public class BasicTests(GodotHeadlessFixture godot)
+{
+ [Fact]
+ public void LoadMainScene_Succeeds()
+ {
+ // Arrange
+ var scene = GD.Load("res://main.tscn");
+
+ // Act
+ var instance = scene.Instantiate();
+ godot.Tree.Root.AddChild(instance);
+
+ // Assert
+ Assert.NotNull(instance);
+ Assert.NotNull(instance.GetParent());
+ }
+
+ [Fact]
+ public void PhysicsIteration_Succeeds()
+ {
+ // Arrange & Act
+ godot.Tree.Root.PhysicsInterpolationMode = Node.PhysicsInterpolationModeEnum.Off;
+ godot.GodotInstance.Iteration();
+
+ // Assert - if we get here without crashing, test passes
+ Assert.True(true);
+ }
+
+ [Fact]
+ public void CreateNode_AddsToTree()
+ {
+ // Arrange
+ var node = new Node();
+ node.Name = "TestNode";
+
+ // Act
+ godot.Tree.Root.AddChild(node);
+
+ // Assert
+ Assert.True(godot.Tree.Root.HasNode("TestNode"));
+ Assert.Equal("TestNode", (string)godot.Tree.Root.GetNode("TestNode").Name);
+
+ // Cleanup
+ node.QueueFree();
+ }
+}
diff --git a/CyberBits.Tests/CyberBits.Tests.csproj b/CyberBits.Tests/CyberBits.Tests.csproj
new file mode 100644
index 0000000..4cc74d8
--- /dev/null
+++ b/CyberBits.Tests/CyberBits.Tests.csproj
@@ -0,0 +1,59 @@
+
+
+ net8.0
+ enable
+ enable
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ../CyberBits.Godot
+
+
+
+
+
+
+
+
+
diff --git a/CyberBits.Tests/GodotHeadlessCollection.cs b/CyberBits.Tests/GodotHeadlessCollection.cs
new file mode 100644
index 0000000..b6ea7a6
--- /dev/null
+++ b/CyberBits.Tests/GodotHeadlessCollection.cs
@@ -0,0 +1,7 @@
+using twodog.xunit;
+using Xunit;
+
+namespace CyberBits.Tests;
+
+[CollectionDefinition("GodotHeadless", DisableParallelization = true)]
+public class GodotHeadlessCollection : ICollectionFixture;
diff --git a/CyberBits.Tests/xunit.runner.json b/CyberBits.Tests/xunit.runner.json
new file mode 100644
index 0000000..08c512b
--- /dev/null
+++ b/CyberBits.Tests/xunit.runner.json
@@ -0,0 +1,4 @@
+{
+ "$schema": "https://xunit.net/schema/current/xunit.runner.schema.json",
+ "parallelizeTestCollections": false
+}
diff --git a/CyberBits.slnx b/CyberBits.slnx
index 0dc5250..a8fb23e 100644
--- a/CyberBits.slnx
+++ b/CyberBits.slnx
@@ -1,9 +1,6 @@
-
-
-
-
-
-
-
+
+
+
+
diff --git a/CyberBits/CyberBits.csproj b/CyberBits/CyberBits.csproj
index 306930d..806246e 100644
--- a/CyberBits/CyberBits.csproj
+++ b/CyberBits/CyberBits.csproj
@@ -1,19 +1,30 @@
-
+
+
+ net8.0
+ Exe
+ enable
+ enable
+ false
+
-
- Exe
- net8.0
- enable
- false
- LatestMajor
-
+
+
+
-
-
-
+
+
+
-
- ./project
-
+
+
+ ../CyberBits.Godot
+
+
+
+
+
+
+
diff --git a/CyberBits/Program.cs b/CyberBits/Program.cs
index f4addae..d1f002d 100644
--- a/CyberBits/Program.cs
+++ b/CyberBits/Program.cs
@@ -1,45 +1,24 @@
-using Cyberbits;
+using Godot;
+using Engine = twodog.Engine;
-using var engine = new Engine("Cyberbits", Engine.ResolveProjectDir());
+// Create and start the Godot engine with your project
+using var engine = new Engine("CyberBits", Engine.ResolveProjectDir());
using var godot = engine.Start();
-// Load a scene
+// Load your main scene
var scene = GD.Load("res://main.tscn");
engine.Tree.Root.AddChild(scene.Instantiate());
-var load = engine.Tree.CurrentScene;
-var bitsImage = load.GetNode("BitsImage");
-// var bitsSelection = curScene.GetNode("BitsSelection");
-var unlockedFeatLbl = load.GetNode