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2 commits

Author SHA1 Message Date
fb013f2b15 Moved a lot of core functionality into new Common library
- Remove System.IO from Implicit Usings.
2026-04-24 08:34:12 -04:00
1f2032dcf8 Initial migration to the new 2dog project project structure 2026-04-24 08:10:32 -04:00
44 changed files with 960 additions and 71 deletions

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@ -13,6 +13,9 @@ indent_style = space
# C# files
[*.cs]
# Nullable reference types
csharp_nullable_reference_types = enable
# Naming conventions
dotnet_naming_rule.async_methods_end_in_async.severity = suggestion
dotnet_naming_rule.async_methods_end_in_async.symbols = async_methods
@ -24,16 +27,6 @@ dotnet_naming_symbols.async_methods.required_modifiers = async
dotnet_naming_style.end_in_async.required_suffix = Async
dotnet_naming_style.end_in_async.capitalization = pascal_case
# Constants are UPPERCASE
dotnet_naming_rule.constants_should_be_upper_case.severity = suggestion
dotnet_naming_rule.constants_should_be_upper_case.symbols = constants
dotnet_naming_rule.constants_should_be_upper_case.style = constant_style
dotnet_naming_symbols.constants.applicable_kinds = field, local
dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constant_style.capitalization = all_upper
# Formatting
csharp_new_line_before_open_brace = all
csharp_indent_case_contents = true

541
.gitignore vendored
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@ -1,27 +1,530 @@
# .NET build outputs
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# Edit at https://www.toptal.com/developers/gitignore?templates=godot,rider,dotnetcore,visualstudio,visualstudiocode,obsidian
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# because we have git ;-)
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**/*.toml
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15
.idea/.idea.CyberBits/.idea/.gitignore generated vendored Normal file
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@ -0,0 +1,15 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/contentModel.xml
/modules.xml
/.idea.CyberBits.iml
# Editor-based HTTP Client requests
/httpRequests/
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

6
.idea/.idea.CyberBits/.idea/vcs.xml generated Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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@ -0,0 +1,6 @@
namespace CyberBits.Common;
public record Addon(
[property: JsonPropertyName("cyberware")]
string[] Cyberware
);

12
CyberBits.Common/Bits.cs Normal file
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@ -0,0 +1,12 @@
namespace CyberBits.Common;
public record Bits(
[property: JsonPropertyName("image")]
string Image,
[property: JsonPropertyName("feat")]
string Feat,
[property: JsonPropertyName("base")]
string[] Base,
[property: JsonPropertyName("style")]
string[] Style
);

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@ -0,0 +1,8 @@
namespace CyberBits.Common;
public struct CBConsts
{
// Ignore VSCode if it complains about "ThisAssembly" not being found.
public const string VERSION =
$"{ThisAssembly.Git.SemVer.Major}.{ThisAssembly.Git.SemVer.Minor}.{ThisAssembly.Git.SemVer.Patch}";
}

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@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<RollForward>LatestMajor</RollForward>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Using Remove="System.IO" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="GitInfo" Version="3.6.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="GodotSharp" Version="4.6.2" />
</ItemGroup>
</Project>

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@ -0,0 +1,31 @@
namespace CyberBits.Common;
public static class FileFetcher
{
public static string LoadTextFile(string filename, bool userDir = false)
{
var location = "res";
if (userDir)
location = "user";
using var file = FileAccess.Open($"{location}://{filename}", FileAccess.ModeFlags.Read);
var contents = file.GetAsText();
file.Close();
return contents;
}
public static ConfigFile LoadConfig(string filename, bool userDir = false)
{
var config = new ConfigFile();
// Load data from a file.
var err = config.Load(LoadTextFile(filename, userDir));
if (err != Error.Ok)
sys.Environment.Exit(sys.Environment.ExitCode);
return config;
}
}

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@ -0,0 +1,6 @@
// System
global using sys = System;
global using System.Text.Json.Serialization;
// Godot
global using Godot;

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@ -0,0 +1,8 @@
namespace CyberBits.Common;
public struct ResourceFiles
{
public const string COCK_JSON = "resources/cock.json";
public const string PUSSY_JSON = "resources/pussy.json";
public const string ADDONS_JSON = "resources/addons.json";
}

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@ -0,0 +1,10 @@
<Project Sdk="Godot.NET.Sdk/4.6.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\CyberBits.Common\CyberBits.Common.csproj" />
</ItemGroup>
</Project>

22
CyberBits.Godot/main.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene format=3]
[node name="Main" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="CenterContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
text = "Hello from 2dog!"

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@ -0,0 +1,26 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
custom_features="dotnet"
[application]
config/name="CyberBits"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.6", "C#")
[dotnet]
project/assembly_name="CyberBits.Godot"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720

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@ -0,0 +1,52 @@
using Godot;
using twodog.xunit;
namespace CyberBits.Tests;
[Collection("GodotHeadless")]
public class BasicTests(GodotHeadlessFixture godot)
{
[Fact]
public void LoadMainScene_Succeeds()
{
// Arrange
var scene = GD.Load<PackedScene>("res://main.tscn");
// Act
var instance = scene.Instantiate();
godot.Tree.Root.AddChild(instance);
// Assert
Assert.NotNull(instance);
Assert.NotNull(instance.GetParent());
}
[Fact]
public void PhysicsIteration_Succeeds()
{
// Arrange & Act
godot.Tree.Root.PhysicsInterpolationMode = Node.PhysicsInterpolationModeEnum.Off;
godot.GodotInstance.Iteration();
// Assert - if we get here without crashing, test passes
Assert.True(true);
}
[Fact]
public void CreateNode_AddsToTree()
{
// Arrange
var node = new Node();
node.Name = "TestNode";
// Act
godot.Tree.Root.AddChild(node);
// Assert
Assert.True(godot.Tree.Root.HasNode("TestNode"));
Assert.Equal("TestNode", (string)godot.Tree.Root.GetNode("TestNode").Name);
// Cleanup
node.QueueFree();
}
}

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@ -0,0 +1,60 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
<!-- 2dog packages -->
<ItemGroup>
<PackageReference Include="2dog" Version="0.1.23-pre"/>
<PackageReference Include="2dog.xunit" Version="0.1.23-pre"/>
<PackageReference Include="GodotSharp" Version="4.6.2"/>
</ItemGroup>
<!-- Platform-specific native library packages -->
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
<PackageReference Include="2dog.win-x64" Version="4.6.2.0"/>
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
<PackageReference Include="2dog.linux-x64" Version="4.6.2.0"/>
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<PackageReference Include="2dog.osx-arm64" Version="4.6.2.0"/>
</ItemGroup>
<!-- Test framework packages -->
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.2"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0"/>
<PackageReference Include="xunit" Version="2.9.2"/>
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2"/>
</ItemGroup>
<ItemGroup>
<Using Include="Xunit"/>
</ItemGroup>
<ItemGroup>
<Content Include="xunit.runner.json" CopyToOutputDirectory="PreserveNewest"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../CyberBits.Godot/CyberBits.Godot.csproj"/>
</ItemGroup>
<!-- Godot project location -->
<PropertyGroup>
<GodotProjectDir>../CyberBits.Godot</GodotProjectDir>
</PropertyGroup>
<!-- Remove duplicate Godot.SourceGenerators that come from GodotSharp package
(2dog package already embeds them) -->
<Target Name="RemoveDuplicateGodotAnalyzers" BeforeTargets="CoreCompile">
<ItemGroup>
<Analyzer Remove="@(Analyzer)" Condition="$([System.String]::Copy('%(Analyzer.Identity)').Contains('Godot.SourceGenerators'))" />
</ItemGroup>
</Target>
</Project>

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@ -0,0 +1,7 @@
using twodog.xunit;
using Xunit;
namespace CyberBits.Tests;
[CollectionDefinition("GodotHeadless", DisableParallelization = true)]
public class GodotHeadlessCollection : ICollectionFixture<GodotHeadlessFixture>;

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@ -0,0 +1,4 @@
{
"$schema": "https://xunit.net/schema/current/xunit.runner.schema.json",
"parallelizeTestCollections": false
}

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@ -1,9 +1,12 @@
<Solution>
<Folder Name="/Solution Items/">
<File Path="Directory.Build.props" />
<File Path="global.json" />
<File Path=".editorconfig" />
<File Path="GitInfo.txt" />
<File Path=".gitignore" />
<File Path="README.md" />
</Folder>
<Project Path="Cyberbits/Cyberbits.csproj" />
<Project Path="CyberBits.Common/CyberBits.Common.csproj" />
<Project Path="CyberBits.Godot/CyberBits.Godot.csproj" />
<Project Path="CyberBits.Tests/CyberBits.Tests.csproj" />
<Project Path="CyberBits/CyberBits.csproj" />
<Project Path="CyberBitsOld/CyberBitsOld.csproj" />
</Solution>

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@ -1,19 +1,36 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="2dog" Version="0.1.14-pre" />
<PackageReference Include="2dog" Version="0.1.23-pre"/>
</ItemGroup>
<ItemGroup>
<Using Remove="System.IO" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../CyberBits.Godot/CyberBits.Godot.csproj"/>
<ProjectReference Include="..\CyberBits.Common\CyberBits.Common.csproj" />
</ItemGroup>
<!-- Godot project location -->
<PropertyGroup>
<GodotProjectDir>./project</GodotProjectDir>
<GodotProjectDir>../CyberBits.Godot</GodotProjectDir>
</PropertyGroup>
<!-- Remove duplicate Godot.SourceGenerators that come from the Godot project
(2dog package already embeds them) -->
<Target Name="RemoveDuplicateGodotAnalyzers" BeforeTargets="CoreCompile">
<ItemGroup>
<Analyzer Remove="@(Analyzer)" Condition="$([System.String]::Copy('%(Analyzer.Identity)').Contains('Godot.SourceGenerators'))" />
</ItemGroup>
</Target>
</Project>

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@ -0,0 +1,5 @@
global using CyberBits.Common;
global using Godot;
global using Engine = twodog.Engine;
global using Env = System.Environment;
global using System.Text.Json;

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@ -1,11 +1,11 @@
using Cyberbits;
using var engine = new Engine("Cyberbits", Engine.ResolveProjectDir());
// Create and start the Godot engine with your project
using var engine = new Engine("CyberBits", Engine.ResolveProjectDir());
using var godot = engine.Start();
// Load a scene
// Load your main scene
var scene = GD.Load<PackedScene>("res://main.tscn");
engine.Tree.Root.AddChild(scene.Instantiate());
var load = engine.Tree.CurrentScene;
var bitsImage = load.GetNode<TextureRect>("BitsImage");
@ -21,9 +21,11 @@ var screenSize = DisplayServer.ScreenGetSize();
var window = load.GetWindow();
window.Size = new Vector2I(screenSize.X - 66, screenSize.Y - 1);
ProjectSettings.SetSetting("application/config/version", CBConsts.VERSION);
if (!FileAccess.FileExists(baseContents)
|| !FileAccess.FileExists(addonContents))
sys.Environment.Exit(sys.Environment.ExitCode);
Env.Exit(Env.ExitCode);
var bits = JsonSerializer.Deserialize<Bits>(baseContents);
var addon = JsonSerializer.Deserialize<Addon>(addonContents);
@ -37,9 +39,17 @@ foreach (var selection in bits.Base)
foreach (var cyberware in addon.Cyberware)
cyberwareList.AddItem(cyberware);
// Run the main loop
GD.Print("2dog is running! Close window or press 'Q' to quit.");
Console.WriteLine("Press 'Q' to quit.");
// Main game loop - runs until window closes or 'Q' is pressed
while (!godot.Iteration())
{
if (Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Q)
sys.Environment.Exit(sys.Environment.ExitCode);
break;
// Your per-frame logic here
}
Console.WriteLine("Shutting down...");

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@ -0,0 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="2dog" Version="0.1.14-pre" />
</ItemGroup>
<PropertyGroup>
<GodotProjectDir>./project</GodotProjectDir>
</PropertyGroup>
</Project>

45
CyberBitsOld/Program.cs Normal file
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@ -0,0 +1,45 @@
using Cyberbits;
using var engine = new Engine("Cyberbits", Engine.ResolveProjectDir());
using var godot = engine.Start();
// Load a scene
var scene = GD.Load<PackedScene>("res://main.tscn");
engine.Tree.Root.AddChild(scene.Instantiate());
var load = engine.Tree.CurrentScene;
var bitsImage = load.GetNode<TextureRect>("BitsImage");
// var bitsSelection = curScene.GetNode<OptionButton>("BitsSelection");
var unlockedFeatLbl = load.GetNode<Label>("UnlockedFeatLbl");
var cyberwareList = load.GetNode<ItemList>("CyberwareList");
var genitalList = load.GetNode<ItemList>("GenitalList");
var baseContents = FileFetcher.LoadTextFile(ResourceFiles.COCK_JSON);
var addonContents = FileFetcher.LoadTextFile(ResourceFiles.ADDONS_JSON);
var screenSize = DisplayServer.ScreenGetSize();
var window = load.GetWindow();
window.Size = new Vector2I(screenSize.X - 66, screenSize.Y - 1);
if (!FileAccess.FileExists(baseContents)
|| !FileAccess.FileExists(addonContents))
sys.Environment.Exit(sys.Environment.ExitCode);
var bits = JsonSerializer.Deserialize<Bits>(baseContents);
var addon = JsonSerializer.Deserialize<Addon>(addonContents);
bitsImage.Texture.ResourcePath = bits.Image;
unlockedFeatLbl.Text = $"Feat: {bits?.Feat}";
foreach (var selection in bits.Base)
genitalList.AddItem(selection);
foreach (var cyberware in addon.Cyberware)
cyberwareList.AddItem(cyberware);
// Run the main loop
while (!godot.Iteration())
{
if (Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Q)
sys.Environment.Exit(sys.Environment.ExitCode);
}

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@ -1,6 +0,0 @@
<Project>
<PropertyGroup>
<!-- Allow running on any .NET 8+ runtime (8, 9, 10, ...) -->
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
</Project>

1
GitInfo.txt Normal file
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@ -0,0 +1 @@
0.1.100

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@ -7,8 +7,10 @@ Loosely based on [Penis 2.0.77](https://glaiveguisarme.itch.io/penis-two-point-z
### Prerequisites
- .NET 8 or later
- [Godot Mono](https://godotengine.org/)
- [Godot (.NET)](https://godotengine.org/)
Supported platforms: `win-x64`, `linux-x64`, and `osx-arm64`.
## License
I license this project under the GPL-3.0 license - see [LICENSE](LICENSE) for details.
I license this project under the GPL-2.0 license - see [LICENSE](LICENSE) for details.

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@ -1,6 +0,0 @@
{
"sdk": {
"version": "8.0.100",
"rollForward": "latestMajor"
}
}