using Cyberbits; using var engine = new Engine("Cyberbits", Engine.ResolveProjectDir()); using var godot = engine.Start(); // Load a scene var scene = GD.Load("res://main.tscn"); engine.Tree.Root.AddChild(scene.Instantiate()); var load = engine.Tree.CurrentScene; var bitsImage = load.GetNode("BitsImage"); // var bitsSelection = curScene.GetNode("BitsSelection"); var unlockedFeatLbl = load.GetNode