Bumped 2dog versions to latest prerelease

This resolves some dependency issues as well.
This commit is contained in:
Tony Bark 2026-02-04 00:46:24 -05:00
parent d6c0be0325
commit 8312ada370
2 changed files with 20 additions and 12 deletions

View file

@ -4,36 +4,43 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
<!-- 2dog packages -->
<ItemGroup>
<PackageReference Include="2dog" Version="0.1.10-pre"/>
<PackageReference Include="2dog.xunit" Version="0.1.10-pre"/>
<PackageReference Include="GodotSharp" Version="4.6.0"/>
<PackageReference Include="2dog" Version="0.1.14-pre" />
<PackageReference Include="2dog.xunit" Version="0.1.14-pre" />
<PackageReference Include="GodotSharp" Version="4.6.0" />
</ItemGroup>
<!-- Platform-specific native library packages -->
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
<PackageReference Include="2dog.win-x64" Version="0.1.10-pre"/>
<PackageReference Include="2dog.win-x64" Version="0.1.10-pre" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
<PackageReference Include="2dog.linux-x64" Version="0.1.10-pre"/>
<PackageReference Include="2dog.linux-x64" Version="0.1.10-pre" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<PackageReference Include="2dog.osx-arm64" Version="0.1.10-pre"/>
<PackageReference Include="2dog.osx-arm64" Version="0.1.11-pre" />
</ItemGroup>
<!-- Test framework packages -->
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.2"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0"/>
<PackageReference Include="xunit" Version="2.9.2"/>
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2"/>
<PackageReference Include="coverlet.collector" Version="6.0.4">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.1" />
<PackageReference Include="xunit" Version="2.9.3" />
<PackageReference Include="xunit.runner.visualstudio" Version="3.1.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Using Include="Xunit"/>
<Using Include="Xunit" />
</ItemGroup>
<!-- Godot project location -->