Longhorn/Longhorn.Tests/Longhorn.Tests.csproj
Tony Bark 8312ada370 Bumped 2dog versions to latest prerelease
This resolves some dependency issues as well.
2026-02-04 00:46:24 -05:00

58 lines
2.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<RollForward>LatestMajor</RollForward>
</PropertyGroup>
<!-- 2dog packages -->
<ItemGroup>
<PackageReference Include="2dog" Version="0.1.14-pre" />
<PackageReference Include="2dog.xunit" Version="0.1.14-pre" />
<PackageReference Include="GodotSharp" Version="4.6.0" />
</ItemGroup>
<!-- Platform-specific native library packages -->
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
<PackageReference Include="2dog.win-x64" Version="0.1.10-pre" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
<PackageReference Include="2dog.linux-x64" Version="0.1.10-pre" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<PackageReference Include="2dog.osx-arm64" Version="0.1.11-pre" />
</ItemGroup>
<!-- Test framework packages -->
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.4">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.1" />
<PackageReference Include="xunit" Version="2.9.3" />
<PackageReference Include="xunit.runner.visualstudio" Version="3.1.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
<!-- Godot project location -->
<PropertyGroup>
<GodotProjectDir>../Longhorn/project</GodotProjectDir>
</PropertyGroup>
<!-- Remove duplicate Godot.SourceGenerators that come from GodotSharp package
(2dog package already embeds them) -->
<Target Name="RemoveDuplicateGodotAnalyzers" BeforeTargets="CoreCompile">
<ItemGroup>
<Analyzer Remove="@(Analyzer)" Condition="$([System.String]::Copy('%(Analyzer.Identity)').Contains('Godot.SourceGenerators'))" />
</ItemGroup>
</Target>
</Project>