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52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using Godot;
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using twodog.xunit;
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namespace Longhorn.Tests;
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[Collection("GodotHeadless")]
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public class BasicTests(GodotHeadlessFixture godot)
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{
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[Fact]
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public void LoadMainScene_Succeeds()
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{
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// Arrange
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var scene = GD.Load<PackedScene>("res://main.tscn");
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// Act
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var instance = scene.Instantiate();
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godot.Tree.Root.AddChild(instance);
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// Assert
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Assert.NotNull(instance);
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Assert.NotNull(instance.GetParent());
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}
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[Fact]
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public void PhysicsIteration_Succeeds()
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{
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// Arrange & Act
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godot.Tree.Root.PhysicsInterpolationMode = Node.PhysicsInterpolationModeEnum.Off;
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godot.GodotInstance.Iteration();
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// Assert - if we get here without crashing, test passes
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Assert.True(true);
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}
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[Fact]
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public void CreateNode_AddsToTree()
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{
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// Arrange
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var node = new Node();
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node.Name = "TestNode";
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// Act
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godot.Tree.Root.AddChild(node);
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// Assert
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Assert.True(godot.Tree.Root.HasNode("TestNode"));
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Assert.Equal("TestNode", (string)godot.Tree.Root.GetNode("TestNode").Name);
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// Cleanup
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node.QueueFree();
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}
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}
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