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- Added Forward compatibility with newer SDKs. - Added root items into solution.
51 lines
2 KiB
XML
51 lines
2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<!-- 2dog packages -->
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<ItemGroup>
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<PackageReference Include="2dog" Version="0.1.10-pre"/>
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<PackageReference Include="2dog.xunit" Version="0.1.10-pre"/>
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<PackageReference Include="GodotSharp" Version="4.6.0"/>
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</ItemGroup>
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<!-- Platform-specific native library packages -->
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<PackageReference Include="2dog.win-x64" Version="0.1.10-pre"/>
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
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<PackageReference Include="2dog.linux-x64" Version="0.1.10-pre"/>
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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<PackageReference Include="2dog.osx-arm64" Version="0.1.10-pre"/>
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</ItemGroup>
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<!-- Test framework packages -->
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<ItemGroup>
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<PackageReference Include="coverlet.collector" Version="6.0.2"/>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0"/>
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<PackageReference Include="xunit" Version="2.9.2"/>
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<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2"/>
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</ItemGroup>
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<ItemGroup>
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<Using Include="Xunit"/>
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</ItemGroup>
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<!-- Godot project location -->
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<PropertyGroup>
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<GodotProjectDir>../Longhorn/project</GodotProjectDir>
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</PropertyGroup>
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<!-- Remove duplicate Godot.SourceGenerators that come from GodotSharp package
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(2dog package already embeds them) -->
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<Target Name="RemoveDuplicateGodotAnalyzers" BeforeTargets="CoreCompile">
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<ItemGroup>
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<Analyzer Remove="@(Analyzer)" Condition="$([System.String]::Copy('%(Analyzer.Identity)').Contains('Godot.SourceGenerators'))" />
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</ItemGroup>
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</Target>
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</Project>
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