forked from drraccoon/GD-Polo
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51
scenes/menu.gd
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51
scenes/menu.gd
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extends Control
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var host_port = 2675
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var host_playermax = 2
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var ip = "127.0.0.1"
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var port = 2670
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var myip = IP.get_local_addresses()
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var interfaces = IP.get_local_interfaces ()
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$HostPanel/label_myip.text = "IP "+myip[0]+". "+interfaces[0]
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_singleplayer_button_up():
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var _letsgo = get_tree().change_scene("res://world_scenes/World.tscn")
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func _on_JoinGameBtn_button_up():
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ip = $JoinPanel/join_ip
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port = $JoinPanel/join_port
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print("Attempting to join game at IP ",ip," via port ",port)
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join_game()
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func _on_HostGameBtn_button_up():
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#var host_port = $HostPanel/host_port.text
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print("Attempting to host game on port ",host_port,"...")
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host_game(host_port)
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func host_game(port):
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var host = NetworkedMultiplayerENet.new()
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host.create_server(port)
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get_tree().set_network_peer(host)
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print("Hosting on port ",host_port)
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$HostPanel/HostGameBtn.disabled = 1
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$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
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$JoinPanel/JoinGameBtn.disabled = 1
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$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
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#Goto a lobby instance
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func join_game():
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var host = NetworkedMultiplayerENet.new()
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host.create_client(ip, port)
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get_tree().set_network_peer(host)
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print("Maybe it joined...?")
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