PoloTins/tilsets/tileset_data/Tile-Decor.gd
2020-06-26 12:26:11 -05:00

15 lines
322 B
GDScript

extends TileMap
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass