forked from drraccoon/GD-Polo
Reorganized the project so it's a little less all over the place. For example, world scenes are now in scenes/world. I also moved all scripts to the script directory.
30 lines
731 B
Text
30 lines
731 B
Text
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Backgrounds/bkMountains.png" type="Texture" id=1]
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[node name="Mountains" type="ParallaxBackground"]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
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scale = Vector2( 0.75, 0.75 )
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motion_scale = Vector2( 0.09, 0.07 )
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motion_offset = Vector2( 0, -90 )
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motion_mirroring = Vector2( 240, 0 )
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__meta__ = {
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"_edit_group_": true,
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"_edit_lock_": true
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}
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[node name="bk_mountain" type="Sprite" parent="ParallaxLayer"]
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texture = ExtResource( 1 )
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centered = false
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="bk_mountain2" type="Sprite" parent="ParallaxLayer"]
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texture = ExtResource( 1 )
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centered = false
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offset = Vector2( 240, 0 )
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__meta__ = {
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"_edit_lock_": true
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}
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