forked from drraccoon/GD-Polo
Reorganized the project so it's a little less all over the place. For example, world scenes are now in scenes/world. I also moved all scripts to the script directory.
42 lines
1,008 B
Text
42 lines
1,008 B
Text
[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Backgrounds/bk_clouds.png" type="Texture" id=1]
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[node name="Stars" type="ParallaxBackground"]
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[node name="ColorRect" type="ColorRect" parent="."]
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margin_left = -58.2606
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margin_top = -48.236
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margin_right = 1861.74
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margin_bottom = 503.764
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color = Color( 0.137255, 0.152941, 0.262745, 1 )
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__meta__ = {
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"_edit_lock_": true,
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"_edit_use_anchors_": false
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}
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[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
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scale = Vector2( 0.5, 0.5 )
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motion_scale = Vector2( 0.02, 0.01 )
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motion_offset = Vector2( 200, -100 )
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motion_mirroring = Vector2( 480, 0 )
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__meta__ = {
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"_edit_group_": true,
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"_edit_lock_": true
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}
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[node name="bk_clouds" type="Sprite" parent="ParallaxLayer"]
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texture = ExtResource( 1 )
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centered = false
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offset = Vector2( 0, -16 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="bk_clouds2" type="Sprite" parent="ParallaxLayer"]
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texture = ExtResource( 1 )
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centered = false
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offset = Vector2( 240, -16 )
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__meta__ = {
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"_edit_lock_": true
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}
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