Game model

This commit is contained in:
Tony Bark 2021-05-28 06:13:59 -04:00
parent 9c707d1e47
commit 36c7e3d59b
4 changed files with 78 additions and 23 deletions

View file

@ -1,34 +1,45 @@
import 'package:bullseye/game_model.dart';
import 'package:flutter/material.dart';
import 'package:flutter_platform_widgets/flutter_platform_widgets.dart';
class Control extends StatefulWidget {
Control({Key? key}) : super(key: key);
Control({Key? key, @required this.model}) : super(key: key);
final GameModel? model;
@override
State<StatefulWidget> createState() => _ControlState();
}
class _ControlState extends State<Control> {
double _currentValue = 50.0;
static const double PADDING = 45;
@override
Widget build(BuildContext context) {
var currentValue = widget.model?.current;
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
PlatformText("1"),
PlatformSlider(
value: _currentValue,
onChanged: (newValue) {
setState(() {
_currentValue = newValue;
print(_currentValue);
});
},
min: 1.0,
max: 100.0,
Padding(
padding: const EdgeInsets.all(PADDING),
child: PlatformText("1"),
),
PlatformText("100")
Expanded(
child: PlatformSlider(
value: currentValue!.toDouble(),
onChanged: (newValue) {
setState(() {
widget.model!.current = newValue.toInt();
});
},
min: 1.0,
max: 100.0,
),
),
Padding(
padding: const EdgeInsets.all(PADDING),
child: PlatformText("100"),
)
],
);
}