Massive overhaul
- The project was restarted using Android Studio. - Adoptive platform-specific widgets has been removed due to build issues with Android. - Dual-licensed under the BSD-3-Clause license and UNLICENSE.
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 101 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.2 KiB |
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@ -323,6 +323,10 @@
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</items>
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</menu>
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</menuItem>
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<menuItem title="Help" id="EPT-qC-fAb">
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<modifierMask key="keyEquivalentModifierMask"/>
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<menu key="submenu" title="Help" systemMenu="help" id="rJ0-wn-3NY"/>
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</menuItem>
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</items>
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<point key="canvasLocation" x="142" y="-258"/>
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</menu>
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@ -5,10 +5,10 @@
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// 'flutter create' template.
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// The application's name. By default this is also the title of the Flutter window.
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PRODUCT_NAME = Bullseye;
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PRODUCT_NAME = bullseye
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// The application's bundle identifier
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PRODUCT_BUNDLE_IDENTIFIER = com.tonybark.bullseye;
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PRODUCT_BUNDLE_IDENTIFIER = com.tonybark.bullseye.bullseye
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// The copyright displayed in application information
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PRODUCT_COPYRIGHT = Copyright © 2021 com.example. All rights reserved.
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||||
PRODUCT_COPYRIGHT = Copyright © 2022 com.tonybark.bullseye. All rights reserved.
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@ -20,8 +20,6 @@
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<string>$(FLUTTER_BUILD_NAME)</string>
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<key>CFBundleVersion</key>
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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||||
<key>LSApplicationCategoryType</key>
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||||
<string>public.app-category.arcade-games</string>
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||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
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@ -1,13 +1,7 @@
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import Cocoa
|
||||
import FlutterMacOS
|
||||
import bitsdojo_window_macos
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||||
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||||
class MainFlutterWindow: BitsdojoWindow {
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||||
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||||
override func bitsdojo_window_configure() -> UInt {
|
||||
return BDW_CUSTOM_FRAME | BDW_HIDE_ON_STARTUP
|
||||
}
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||||
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||||
class MainFlutterWindow: NSWindow {
|
||||
override func awakeFromNib() {
|
||||
let flutterViewController = FlutterViewController.init()
|
||||
let windowFrame = self.frame
|
||||
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