; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="City Limits"
config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"

[dotnet]

project/assembly_name="CityLimits"

[editor_plugins]

enabled=PackedStringArray("res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/fontawesome/plugin.cfg", "res://addons/simplelicense/plugin.cfg")

[input]

mb_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}

[rendering]

renderer/rendering_method="mobile"
