Implemented basic buying functions

- Renamed more scripts
- Switched license to Artistic 2.0
This commit is contained in:
Tony Bark 2021-05-20 00:58:17 -04:00
parent 8435cab605
commit 0b60335591
17 changed files with 330 additions and 428 deletions

View file

@ -1,22 +1,22 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://sprites/water.tres" type="TileSet" id=1]
[ext_resource path="res://scripts/Map.gd" type="Script" id=2]
[ext_resource path="res://scripts/map_generator.gd" type="Script" id=2]
[ext_resource path="res://sprites/terrian.tres" type="TileSet" id=4]
[ext_resource path="res://scripts/CameraMove.gd" type="Script" id=5]
[ext_resource path="res://scripts/camera_move.gd" type="Script" id=5]
[node name="world" type="Node2D"]
[node name="World" type="Node2D"]
script = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="water" type="TileMap" parent="."]
[node name="Water" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="terrian" type="TileMap" parent="."]
[node name="Terrian" type="TileMap" parent="."]
tile_set = ExtResource( 4 )
cell_size = Vector2( 16, 16 )
format = 1