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https://github.com/tonytins/citylimits
synced 2025-12-17 05:34:42 -05:00
Implemented basic buying functions
- Renamed more scripts - Switched license to Artistic 2.0
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17 changed files with 330 additions and 428 deletions
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@ -1,5 +1,8 @@
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extends KinematicBody2D
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signal grabbed
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signal power
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export var cost: int = 10000
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export var income: int
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export var expense: int
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@ -9,38 +12,52 @@ onready var quarters = $Quarters
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onready var player = $AnimationPlayer
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var can_grab = false
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var is_powered = false
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var grabbed_offset = Vector2()
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func _ready():
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SimEvents.connect("pay_expense", self, "_get_expense")
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# Once placed in-world, it'll substract from your budget
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if SimData.budget >= cost:
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SimData.budget -= cost
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connect("grabbed", self, "_grab_zone")
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connect("power", self, "_power_zone")
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func _input(event):
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if event is InputEventMouseButton:
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can_grab = event.pressed
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if event is InputEventMouseButton and can_grab:
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# Disable grabbing
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can_grab = false
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grabbed_offset = position - get_global_mouse_position()
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func _process(delta):
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player.play("Animante")
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if SimData.budget >= expense:
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SimData.budget -= expense
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if SimData.budget >= income:
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SimData.budget += income
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if Input.is_mouse_button_pressed(BUTTON_LEFT) and can_grab:
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# Substract from the player's budget
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if SimData.budget >= cost:
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SimData.budget -= cost
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func _process(delta):
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if can_grab:
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position = get_global_mouse_position() + grabbed_offset
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if not is_powered:
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quarters.stop()
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else:
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quarters.start()
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func _grab_zone():
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can_grab = true
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func _power_zone():
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quarters.start()
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player.play("Animante")
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func _on_Quarters_timeout():
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if SimData.prev_quarter == 4:
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if SimData.budget >= expense:
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SimData.budget -= expense
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if SimData.budget >= income:
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SimData.budget += income
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SimData.year += 1
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SimData.emit_signal("one_time_zone")
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SimData.emit_signal("pay_expense")
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SimData.prev_quarter = SimData.quarter
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SimData.prev_quarter = SimData.quarter
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quarters.start()
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