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https://github.com/tonytins/citylimits
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Implemented basic buying functions
- Renamed more scripts - Switched license to Artistic 2.0
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17 changed files with 330 additions and 428 deletions
32
scripts/autoload/sim_data.gd
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32
scripts/autoload/sim_data.gd
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extends Node
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var city_name: String
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var year: int = 1
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var prev_quarter: int
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var quarter: int = 1
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var population: int = 0
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var news_ticker: String
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var budget: int = 10000000
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var prev_budget: int
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var res_tax: int
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var comm_tax: int
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var indust_tax: int
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var fire_tax: int
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var police_tax: int
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var power_tax: int
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enum GameSpeed {SLOW, MEDIUM, FAST}
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func starting_budget(lev: int):
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if lev == 1 or lev == 0:
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budget = 20000
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elif lev == 2:
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budget = 10000
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elif lev == 3:
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budget = 5000
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else:
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budget = NAN
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