- If a power plant is present, the zone animates. Just like the original.
- Your budget also goes through the roof

This is just a proof-of-concept right now, and will likely crash your machine if you leave it on too long.
This commit is contained in:
Tony Bark 2023-01-21 05:45:38 -05:00
parent 5fa863114a
commit 239fa63a0c
9 changed files with 236 additions and 177 deletions

View file

@ -1,7 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://scripts/power_station.gd" type="Script" id=1]
[ext_resource path="res://scripts/simtactics/turn_on.gd" type="Script" id=1]
[ext_resource path="res://assets/coal.png" type="Texture" id=2]
[ext_resource path="res://addons/beehave/nodes/composites/sequence.gd" type="Script" id=3]
[ext_resource path="res://scripts/simtactics/zone.gd" type="Script" id=4]
[ext_resource path="res://addons/beehave/nodes/beehave_root.gd" type="Script" id=6]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32.2297, 31.8602 )
@ -26,9 +29,19 @@ tracks/0/keys = {
[node name="PowerStation" type="KinematicBody2D"]
input_pickable = true
[node name="BeehaveRoot" type="Node" parent="."]
script = ExtResource( 6 )
[node name="SequenceComposite" type="Node" parent="BeehaveRoot"]
script = ExtResource( 3 )
[node name="TurnOn" type="Node" parent="BeehaveRoot/SequenceComposite"]
script = ExtResource( 1 )
income = 0
expense = 250
[node name="ActionLeaf" type="Node" parent="BeehaveRoot/SequenceComposite"]
script = ExtResource( 4 )
zone_texture = "res://assets/res_houses.png"
[node name="Quarters" type="Timer" parent="."]
wait_time = 10.0
@ -44,5 +57,3 @@ playback_speed = 5.0
anims/Animante = SubResource( 2 )
[node name="RayCast2D" type="RayCast2D" parent="."]
[connection signal="timeout" from="Quarters" to="." method="_on_Quarters_timeout"]