Lots of stuff I forgot to commit because Holidays

- D&D dice engine (see README)
- Markdown support
- Phantom camera
This commit is contained in:
Tony Bark 2023-12-24 20:39:57 -05:00
parent 9589acd877
commit 2b41f84b05
125 changed files with 13170 additions and 23 deletions

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class_name H1Format
extends Resource
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
@export var font_size: float = 2.285 : set = _set_font_size
## Whether this header level is drawn as bold or not
@export var is_bold := false : set = _set_is_bold
## Whether this header level is drawn as italics or not
@export var is_italic := false : set = _set_is_italic
## Whether this header level is underlined or not
@export var is_underlined := false : set = _set_is_underlined
signal _updated
func _init() -> void:
resource_local_to_scene = true
func _set_font_size(new_font_size: float) -> void:
font_size = new_font_size
_updated.emit()
func _set_is_bold(new_is_bold: bool) -> void:
is_bold = new_is_bold
_updated.emit()
func _set_is_italic(new_is_italic: bool) -> void:
is_italic = new_is_italic
_updated.emit()
func _set_is_underlined(new_is_underlined: bool) -> void:
is_underlined = new_is_underlined
_updated.emit()

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class_name H2Format
extends Resource
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
@export var font_size: float = 1.714 : set = _set_font_size
## Whether this header level is drawn as bold or not
@export var is_bold := false : set = _set_is_bold
## Whether this header level is drawn as italics or not
@export var is_italic := false : set = _set_is_italic
## Whether this header level is underlined or not
@export var is_underlined := false : set = _set_is_underlined
signal _updated
func _init() -> void:
resource_local_to_scene = true
func _set_font_size(new_font_size: float) -> void:
font_size = new_font_size
_updated.emit()
func _set_is_bold(new_is_bold: bool) -> void:
is_bold = new_is_bold
_updated.emit()
func _set_is_italic(new_is_italic: bool) -> void:
is_italic = new_is_italic
_updated.emit()
func _set_is_underlined(new_is_underlined: bool) -> void:
is_underlined = new_is_underlined
_updated.emit()

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class_name H3Format
extends Resource
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
@export var font_size: float = 1.428 : set = _set_font_size
## Whether this header level is drawn as bold or not
@export var is_bold := false : set = _set_is_bold
## Whether this header level is drawn as italics or not
@export var is_italic := false : set = _set_is_italic
## Whether this header level is underlined or not
@export var is_underlined := false : set = _set_is_underlined
signal _updated
func _init() -> void:
resource_local_to_scene = true
func _set_font_size(new_font_size: float) -> void:
font_size = new_font_size
_updated.emit()
func _set_is_bold(new_is_bold: bool) -> void:
is_bold = new_is_bold
_updated.emit()
func _set_is_italic(new_is_italic: bool) -> void:
is_italic = new_is_italic
_updated.emit()
func _set_is_underlined(new_is_underlined: bool) -> void:
is_underlined = new_is_underlined
_updated.emit()

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class_name H4Format
extends Resource
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
@export var font_size: float = 1.142 : set = _set_font_size
## Whether this header level is drawn as bold or not
@export var is_bold := false : set = _set_is_bold
## Whether this header level is drawn as italics or not
@export var is_italic := false : set = _set_is_italic
## Whether this header level is underlined or not
@export var is_underlined := false : set = _set_is_underlined
signal _updated
func _init() -> void:
resource_local_to_scene = true
func _set_font_size(new_font_size: float) -> void:
font_size = new_font_size
_updated.emit()
func _set_is_bold(new_is_bold: bool) -> void:
is_bold = new_is_bold
_updated.emit()
func _set_is_italic(new_is_italic: bool) -> void:
is_italic = new_is_italic
_updated.emit()
func _set_is_underlined(new_is_underlined: bool) -> void:
is_underlined = new_is_underlined
_updated.emit()

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@ -0,0 +1,32 @@
class_name H5Format
extends Resource
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
@export var font_size: float = 1 : set = _set_font_size
## Whether this header level is drawn as bold or not
@export var is_bold := false : set = _set_is_bold
## Whether this header level is drawn as italics or not
@export var is_italic := false : set = _set_is_italic
## Whether this header level is underlined or not
@export var is_underlined := false : set = _set_is_underlined
signal _updated
func _init() -> void:
resource_local_to_scene = true
func _set_font_size(new_font_size: float) -> void:
font_size = new_font_size
_updated.emit()
func _set_is_bold(new_is_bold: bool) -> void:
is_bold = new_is_bold
_updated.emit()
func _set_is_italic(new_is_italic: bool) -> void:
is_italic = new_is_italic
_updated.emit()
func _set_is_underlined(new_is_underlined: bool) -> void:
is_underlined = new_is_underlined
_updated.emit()

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@ -0,0 +1,32 @@
class_name H6Format
extends Resource
## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
@export var font_size: float = 0.857 : set = _set_font_size
## Whether this header level is drawn as bold or not
@export var is_bold := false : set = _set_is_bold
## Whether this header level is drawn as italics or not
@export var is_italic := false : set = _set_is_italic
## Whether this header level is underlined or not
@export var is_underlined := false : set = _set_is_underlined
signal _updated
func _init() -> void:
resource_local_to_scene = true
func _set_font_size(new_font_size: float) -> void:
font_size = new_font_size
_updated.emit()
func _set_is_bold(new_is_bold: bool) -> void:
is_bold = new_is_bold
_updated.emit()
func _set_is_italic(new_is_italic: bool) -> void:
is_italic = new_is_italic
_updated.emit()
func _set_is_underlined(new_is_underlined: bool) -> void:
is_underlined = new_is_underlined
_updated.emit()