mirror of
https://github.com/tonytins/citylimits
synced 2025-06-25 17:34:43 -04:00
Lots of stuff I forgot to commit because Holidays
- D&D dice engine (see README) - Markdown support - Phantom camera
This commit is contained in:
parent
9589acd877
commit
2b41f84b05
125 changed files with 13170 additions and 23 deletions
32
addons/markdownlabel/header_formats/h1_format.gd
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32
addons/markdownlabel/header_formats/h1_format.gd
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class_name H1Format
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extends Resource
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## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
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@export var font_size: float = 2.285 : set = _set_font_size
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## Whether this header level is drawn as bold or not
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@export var is_bold := false : set = _set_is_bold
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## Whether this header level is drawn as italics or not
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@export var is_italic := false : set = _set_is_italic
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## Whether this header level is underlined or not
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@export var is_underlined := false : set = _set_is_underlined
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signal _updated
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func _init() -> void:
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resource_local_to_scene = true
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func _set_font_size(new_font_size: float) -> void:
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font_size = new_font_size
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_updated.emit()
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func _set_is_bold(new_is_bold: bool) -> void:
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is_bold = new_is_bold
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_updated.emit()
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func _set_is_italic(new_is_italic: bool) -> void:
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is_italic = new_is_italic
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_updated.emit()
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func _set_is_underlined(new_is_underlined: bool) -> void:
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is_underlined = new_is_underlined
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_updated.emit()
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32
addons/markdownlabel/header_formats/h2_format.gd
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addons/markdownlabel/header_formats/h2_format.gd
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class_name H2Format
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extends Resource
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## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
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@export var font_size: float = 1.714 : set = _set_font_size
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## Whether this header level is drawn as bold or not
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@export var is_bold := false : set = _set_is_bold
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## Whether this header level is drawn as italics or not
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@export var is_italic := false : set = _set_is_italic
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## Whether this header level is underlined or not
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@export var is_underlined := false : set = _set_is_underlined
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signal _updated
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func _init() -> void:
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resource_local_to_scene = true
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func _set_font_size(new_font_size: float) -> void:
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font_size = new_font_size
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_updated.emit()
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func _set_is_bold(new_is_bold: bool) -> void:
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is_bold = new_is_bold
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_updated.emit()
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func _set_is_italic(new_is_italic: bool) -> void:
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is_italic = new_is_italic
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_updated.emit()
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func _set_is_underlined(new_is_underlined: bool) -> void:
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is_underlined = new_is_underlined
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_updated.emit()
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32
addons/markdownlabel/header_formats/h3_format.gd
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addons/markdownlabel/header_formats/h3_format.gd
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class_name H3Format
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extends Resource
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## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
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@export var font_size: float = 1.428 : set = _set_font_size
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## Whether this header level is drawn as bold or not
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@export var is_bold := false : set = _set_is_bold
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## Whether this header level is drawn as italics or not
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@export var is_italic := false : set = _set_is_italic
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## Whether this header level is underlined or not
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@export var is_underlined := false : set = _set_is_underlined
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signal _updated
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func _init() -> void:
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resource_local_to_scene = true
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func _set_font_size(new_font_size: float) -> void:
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font_size = new_font_size
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_updated.emit()
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func _set_is_bold(new_is_bold: bool) -> void:
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is_bold = new_is_bold
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_updated.emit()
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func _set_is_italic(new_is_italic: bool) -> void:
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is_italic = new_is_italic
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_updated.emit()
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func _set_is_underlined(new_is_underlined: bool) -> void:
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is_underlined = new_is_underlined
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_updated.emit()
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32
addons/markdownlabel/header_formats/h4_format.gd
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addons/markdownlabel/header_formats/h4_format.gd
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class_name H4Format
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extends Resource
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## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
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@export var font_size: float = 1.142 : set = _set_font_size
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## Whether this header level is drawn as bold or not
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@export var is_bold := false : set = _set_is_bold
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## Whether this header level is drawn as italics or not
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@export var is_italic := false : set = _set_is_italic
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## Whether this header level is underlined or not
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@export var is_underlined := false : set = _set_is_underlined
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signal _updated
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func _init() -> void:
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resource_local_to_scene = true
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func _set_font_size(new_font_size: float) -> void:
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font_size = new_font_size
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_updated.emit()
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func _set_is_bold(new_is_bold: bool) -> void:
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is_bold = new_is_bold
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_updated.emit()
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func _set_is_italic(new_is_italic: bool) -> void:
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is_italic = new_is_italic
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_updated.emit()
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func _set_is_underlined(new_is_underlined: bool) -> void:
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is_underlined = new_is_underlined
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_updated.emit()
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32
addons/markdownlabel/header_formats/h5_format.gd
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addons/markdownlabel/header_formats/h5_format.gd
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class_name H5Format
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extends Resource
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## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
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@export var font_size: float = 1 : set = _set_font_size
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## Whether this header level is drawn as bold or not
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@export var is_bold := false : set = _set_is_bold
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## Whether this header level is drawn as italics or not
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@export var is_italic := false : set = _set_is_italic
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## Whether this header level is underlined or not
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@export var is_underlined := false : set = _set_is_underlined
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signal _updated
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func _init() -> void:
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resource_local_to_scene = true
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func _set_font_size(new_font_size: float) -> void:
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font_size = new_font_size
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_updated.emit()
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func _set_is_bold(new_is_bold: bool) -> void:
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is_bold = new_is_bold
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_updated.emit()
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func _set_is_italic(new_is_italic: bool) -> void:
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is_italic = new_is_italic
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_updated.emit()
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func _set_is_underlined(new_is_underlined: bool) -> void:
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is_underlined = new_is_underlined
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_updated.emit()
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32
addons/markdownlabel/header_formats/h6_format.gd
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addons/markdownlabel/header_formats/h6_format.gd
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class_name H6Format
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extends Resource
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## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
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@export var font_size: float = 0.857 : set = _set_font_size
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## Whether this header level is drawn as bold or not
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@export var is_bold := false : set = _set_is_bold
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## Whether this header level is drawn as italics or not
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@export var is_italic := false : set = _set_is_italic
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## Whether this header level is underlined or not
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@export var is_underlined := false : set = _set_is_underlined
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signal _updated
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func _init() -> void:
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resource_local_to_scene = true
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func _set_font_size(new_font_size: float) -> void:
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font_size = new_font_size
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_updated.emit()
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func _set_is_bold(new_is_bold: bool) -> void:
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is_bold = new_is_bold
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_updated.emit()
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func _set_is_italic(new_is_italic: bool) -> void:
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is_italic = new_is_italic
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_updated.emit()
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func _set_is_underlined(new_is_underlined: bool) -> void:
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is_underlined = new_is_underlined
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_updated.emit()
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