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https://github.com/tonytins/citylimits
synced 2025-06-26 01:44:42 -04:00
WIP update to terrian tileset
- Updating the terrian tileset as terrian_cl (Terrian City Limits) so that it's better optimized to work with the auto tile engine. - Fixed typo in gitignore
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10 changed files with 194 additions and 44 deletions
BIN
src/graphics/terrain_cl.png
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BIN
src/graphics/terrain_cl.png
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34
src/graphics/terrain_cl.png.import
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34
src/graphics/terrain_cl.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/terrain_cl.png-d78bff616c0deecb3dc6c30085d2553c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/terrain_cl.png"
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dest_files=[ "res://.import/terrain_cl.png-d78bff616c0deecb3dc6c30085d2553c.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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24
src/graphics/terrian.tres
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24
src/graphics/terrian.tres
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://graphics/terrain_cl.png" type="Texture" id=1]
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[resource]
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0/name = "terrain_cl.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 16, 288 )
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0/tile_mode = 1
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0/autotile/bitmask_mode = 1
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0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 511, Vector2( 0, 1 ), 7, Vector2( 0, 2 ), 7, Vector2( 0, 3 ), 311, Vector2( 0, 4 ), 311, Vector2( 0, 5 ), 292, Vector2( 0, 6 ), 292, Vector2( 0, 7 ), 484, Vector2( 0, 8 ), 500, Vector2( 0, 9 ), 448, Vector2( 0, 10 ), 448, Vector2( 0, 11 ), 457, Vector2( 0, 12 ), 457, Vector2( 0, 13 ), 73, Vector2( 0, 14 ), 73, Vector2( 0, 15 ), 79, Vector2( 0, 16 ), 79 ]
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 16, 16 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shapes = [ ]
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0/z_index = 0
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@ -15,7 +15,8 @@ _global_script_class_icons={
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[application]
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config/name="CityLimits"
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config/name="City Limits"
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run/main_scene="res://world.tscn"
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config/icon="res://icon.png"
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[rendering]
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25
src/world.gd
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25
src/world.gd
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extends Node2D
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var noise : OpenSimplexNoise
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var map_size = Vector2(80, 60)
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var grass_cap = 0.5
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var road_caps = Vector2(0.3, 0.05)
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func _ready():
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randomize()
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noise = OpenSimplexNoise.new()
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noise.seed = randi()
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noise.octaves = 1.5
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noise.period = 12
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make_terrian_map()
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func make_terrian_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < grass_cap:
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$Terrian.set_cell(x, y, 0)
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$Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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@ -1,10 +1,12 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://graphics/roads.tres" type="TileSet" id=1]
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[ext_resource path="res://world.gd" type="Script" id=1]
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[ext_resource path="res://graphics/terrian.tres" type="TileSet" id=2]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Roads" type="TileMap" parent="."]
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tile_set = ExtResource( 1 )
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[node name="Terrian" type="TileMap" parent="."]
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 16, 16 )
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format = 1
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@ -1,36 +0,0 @@
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extends Node2D
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var noise : OpenSimplexNoise
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var map_size = Vector2(80, 60)
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var grass_cap = 0.5
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var road_caps = Vector2(0.3, 0.05)
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func _ready():
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randomize()
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noise = OpenSimplexNoise.new()
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noise.seed = randi()
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noise.octaves = 1.5
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noise.period = 12
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make_grass_map()
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make_road_map()
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func make_grass_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < grass_cap:
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$Grass.set_cell(x, y, 0)
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$Grass.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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func make_road_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < road_caps.x and a > road_caps.y:
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$Roads.set_cell(x, y, 0)
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$Roads.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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