Merge Kenny's City Builder Starter Kit

This commit is contained in:
Tony Bark 2023-12-14 01:41:21 -05:00
parent dd04a01651
commit 36edaaf17b
510 changed files with 2236 additions and 7925 deletions

503
.gitignore vendored
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@ -1,6 +1,6 @@
# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
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# Edit at https://www.toptal.com/developers/gitignore?templates=windows,web,visualstudiocode,monodevelop,macos,linux,godot,executable,dotnetcore,backup
# Created by https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,rider,macos,linux,godot,executable,backup,visualstudio
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@ -9,15 +9,6 @@
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@ -95,15 +86,84 @@ Temporary Items
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@ -124,21 +184,6 @@ test-results/
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@ -165,7 +210,395 @@ $RECYCLE.BIN/
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# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option)

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@ -7,7 +7,7 @@
<hr>
</p>
Based on Godot, CityLimits is an open source reimagining of SimCity Classic based on Godot. In the long run, I plan on adding on gameplay mechanics used in later iterations. Like it's cousin, everything learned in the making of CityLimits will go towards the building and customization that I've been itching to create.
CityLimits is an open source reimagining of SimCity Classic based on Godot. In the long run, I plan on adding on gameplay mechanics used in later iterations. Like it's cousin, everything learned in the making of CityLimits will go towards the building and customization that I've been itching to create.
## Getting Started
@ -15,6 +15,20 @@ Based on Godot, CityLimits is an open source reimagining of SimCity Classic base
- Godot Engine 4.x
### Controls
| Key | Command |
| --- | --- |
| <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> | Move camera |
| <kbd>F</kbd> | Camera to center |
| <kbd>Middle mouse button</kbd> | Hold to rotate camera |
| <kbd>Left mouse button</kbd> | Place building |
| <kbd>DEL</kbd> | Remove building |
| <kbd>Right mouse button</kbd> | Rotate building |
| <kbd>Q</kbd> <kbd>E</kbd> | Toggle between buildings |
| <kbd>F1</kbd> | Save |
| <kbd>F2</kbd> | Load |
## Authors
- **Tony Bark** - _Initial work_ - [tonytins](https://github.com/tonytins)

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type="CompressedTexture2D"
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dest_files=["res://.godot/imported/Checker.png-95b82ca4c05ab143e1e16c56d598421b.ctex"]
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@ -1,13 +0,0 @@
@tool
extends EditorPlugin
func _enter_tree() -> void:
add_tool_menu_item("Open Spritesheet Generator", run_generator)
get_editor_interface().get_command_palette().add_command("Open Spritesheet Generator", "addons/open_spritesheet_generator", run_generator)
func _exit_tree() -> void:
remove_tool_menu_item("Open Spritesheet Generator")
get_editor_interface().get_command_palette().remove_command("addons/open_spritesheet_generator")
func run_generator():
get_editor_interface().play_custom_scene("res://addons/SpritesheetGenerator/SpritesheetGenerator.tscn")

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@ -1,77 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://cd5wndu01c1sn"]
[sub_resource type="StyleBoxFlat" id="2"]
resource_local_to_scene = true
bg_color = Color(0, 0.501961, 0.501961, 1)
[sub_resource type="GDScript" id="3"]
resource_name = "Prefab"
script/source = "extends PanelContainer
var odd: Vector2
func set_frame_margin(margin: Vector2):
$MarginContainer.add_theme_constant_override(&\"margin_left\", margin.x)
$MarginContainer.add_theme_constant_override(&\"margin_top\", margin.y)
margin += odd
$MarginContainer.add_theme_constant_override(&\"margin_right\", margin.x)
$MarginContainer.add_theme_constant_override(&\"margin_bottom\", margin.y)
func set_texture(texture: Texture2D):
%TextureRect.texture = texture
odd = Vector2(int(get_texture_size().x) % 2, int(get_texture_size().y) % 2)
func get_texture_size() -> Vector2:
return %TextureRect.texture.get_size()
func get_position2() -> Vector2:
return position + %TextureRect.position
func get_texture_data() -> Image:
return %TextureRect.texture.get_image()
func set_display_background(display: bool):
get_theme_stylebox(&\"panel\").draw_center = display
func set_background_color(color: Color):
get_theme_stylebox(&\"panel\").bg_color = color
func _get_drag_data(p: Vector2):
var preview = TextureRect.new()
preview.texture = %TextureRect.texture
preview.ignore_texture_size = true
preview.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
preview.size = Vector2(64, 64)
set_drag_preview(preview)
return {type = \"SpritesheetFrame\", node = self}
func _can_drop_data(p: Vector2, data) -> bool:
return data is Dictionary and data.get(\"type\", \"\") == \"SpritesheetFrame\"
func _drop_data(p: Vector2, data) -> void:
var index = get_index()
get_parent().move_child(self, data.node.get_index())
get_parent().move_child(data.node, index)
get_tree().current_scene.refresh_grid()
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
get_tree().current_scene.remove_frame.call_deferred(self)
"
[node name="FramePrefab" type="PanelContainer" groups=["frame"]]
theme_override_styles/panel = SubResource("2")
script = SubResource("3")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
mouse_filter = 2
[node name="TextureRect" type="TextureRect" parent="MarginContainer"]
unique_name_in_owner = true
texture_filter = 1
layout_mode = 2
stretch_mode = 4

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@ -1,714 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://bf3b0i8scthbm"]
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[sub_resource type="GDScript" id="1"]
resource_name = "Generator"
script/source = "extends Control
const SUPPORTED_FORMATS: PackedStringArray = [\"bmp\", \"dds\", \"exr\", \"hdr\", \"jpg\", \"jpeg\", \"png\", \"tga\", \"svg\", \"svgz\", \"webp\"]
@onready var grid := %GridContainer
var file_list: Array
var image_list: Array
var texture_list: Array
var images_to_process: Array
var images_to_texturize: Array
var first_time := true
var image_count: int
var output_path: String
var auto := true
var margin := Vector2.ONE
var pan_origin: Vector2
var pan_start: Vector2
signal images_processed
func _enter_tree() -> void:
$SplitDialog.hide()
$StashDialog.hide()
func _ready():
$Status.text = $Status.text % \", \".join(SUPPORTED_FORMATS)
get_viewport().files_dropped.connect(load_files)
grid.minimum_size_changed.connect(refresh_background)
set_process(false)
func refresh_background():
%Background.custom_minimum_size = grid.get_minimum_size()
func load_files(files: PackedStringArray):
file_list.clear()
image_list.clear()
%CustomName.text = \"\"
%Reload.disabled = false
%SavePNG.disabled = false
if files.size() == 1 and not FileAccess.file_exists(files[0]):
var dir := DirAccess.open(files[0])
if not dir:
show_error(\"Can't open directory.\")
return
for file in dir.get_files():
if file.get_extension() in SUPPORTED_FORMATS:
file_list.append(str(dir.get_current_dir().path_join(file)))
else:
var wrong_count: int
for file in files:
if file.get_extension() in SUPPORTED_FORMATS:
file_list.append(file)
else:
wrong_count += 1
if wrong_count > 0:
show_error(\"Skipped %s file(s) with unsupported extension.\" % wrong_count)
if file_list.is_empty():
show_error(\"No valid files or directories to process.\")
return
load_images()
func load_images():
texture_list.clear()
for image in grid.get_children():
image.free()
for image in %StashImages.get_children():
image.free()
update_stash()
var size_map: Dictionary
if not file_list.is_empty():
image_list = file_list.map(func(file: String):
var image := Image.load_from_file(file)
if image:
image.set_meta(&\"path\", file)
return image)
for image in image_list:
if not image:
continue
if not image.get_size() in size_map:
size_map[image.get_size()] = []
size_map[image.get_size()].append(image)
var output_name: String
var most_common_size: Vector2i
var most_common_count: int
for size in size_map:
if size_map[size].size() > most_common_count:
most_common_size = size
most_common_count = size_map[size].size()
for image in size_map[most_common_size]:
if output_path.is_empty():
var path: String = image.get_meta(&\"path\", \"\")
output_path = path.get_base_dir()
output_name = path.get_base_dir().get_file()
images_to_process.append(image)
size_map.clear()
if not output_name.is_empty() and %CustomName.text.is_empty():
%CustomName.text = output_name
update_save_button()
if images_to_process.size() < file_list.size():
show_error(\"Rejected %s image(s) due to size mismatch.\" % (file_list.size() - images_to_process.size()))
if images_to_process.size() == 1:
if file_list.size() > 1:
images_to_process.clear()
show_error(\"Only one dropped image was valid.\")
else:
%SplitPreview.texture = ImageTexture.create_from_image(images_to_process[0])
$SplitDialog.reset_size()
$SplitDialog.popup_centered()
return
$Status.show()
%CenterContainer.hide()
image_count = images_to_process.size()
%Columns.max_value = image_count
threshold = %Threshold.value
min_x = 9999999
min_y = 9999999
max_x = -9999999
max_y = -9999999
set_process(true)
await images_processed
for texture in texture_list:
add_frame(texture)
toggle_auto(auto)
refresh_margin()
$Status.hide()
%CenterContainer.show()
var threshold: float
var min_x: int
var min_y: int
var max_x: int
var max_y: int
func _process(delta: float) -> void:
if not images_to_process.is_empty():
var image: Image = images_to_process.pop_front()
$Status.text = str(\"Preprocessing image \", image_count - images_to_process.size(), \"/\", image_count)
for x in image.get_width():
for y in image.get_height():
if image.get_pixel(x, y).a >= threshold:
min_x = mini(min_x, x)
min_y = mini(min_y, y)
max_x = maxi(max_x, x)
max_y = maxi(max_y, y)
images_to_texturize.append(image)
elif not images_to_texturize.is_empty():
var rect := Rect2i(min_x, min_y, max_x - min_x + 1, max_y - min_y + 1)
var image: Image = images_to_texturize.pop_front()
$Status.text = str(\"Creating texture \", image_count - images_to_texturize.size(), \"/\", image_count)
var true_image := Image.create(rect.size.x, rect.size.y, false, image.get_format())
true_image.blit_rect(image, rect, Vector2())
var texture := ImageTexture.create_from_image(true_image)
texture_list.append(texture)
if images_to_texturize.is_empty():
set_process(false)
images_processed.emit()
if first_time:
recenter()
first_time = false
func toggle_grid(show: bool) -> void:
get_tree().call_group(&\"frame\", &\"set_display_background\", show)
func toggle_auto(button_pressed: bool) -> void:
%Columns.editable = not button_pressed
auto = button_pressed
if button_pressed:
var best: int
var best_score = -9999999
for i in range(1, image_count + 1):
var cols = i
var rows = ceili(image_count / float(i))
var score = image_count - cols * rows - maxi(cols, rows) - rows
if score > best_score:
best = i
best_score = score
grid.columns = best
else:
grid.columns = %Columns.value
refresh_grid()
func hmargin_changed(value: float) -> void:
margin.x = value
refresh_margin()
func vmargin_changed(value: float) -> void:
margin.y = value
refresh_margin()
func refresh_margin():
get_tree().call_group(&\"frame\", &\"set_frame_margin\", margin)
func columns_changed(value: float) -> void:
grid.columns = value
refresh_grid()
func refresh_grid():
var coord: Vector2
var dark = false
for rect in grid.get_children():
rect.set_background_color(Color(0, 0, 0, 0.2 if dark else 0.1))
dark = not dark
coord.x += 1
if coord.x == grid.columns:
coord.x = 0
coord.y += 1
dark = int(coord.y) % 2 == 1
func save_png() -> void:
var image_size: Vector2 = grid.get_child(0).get_minimum_size()
var image := Image.create(image_size.x * grid.columns, image_size.y * (ceil(grid.get_child_count() / float(grid.columns))), false, Image.FORMAT_RGBA8)
for rect in grid.get_children():
image.blit_rect(rect.get_texture_data(), Rect2(Vector2(), image_size), rect.get_position2())
image.save_png(output_path.path_join(%CustomName.text) + \".png\")
func show_error(text: String):
if not %Error.visible:
%Error.show()
else:
%Error.text += \"\\n\"
%Error.text += text
%Timer.start()
func error_hidden() -> void:
%Error.text = \"\"
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
var cc: Control = %CenterContainer
if event.button_index == MOUSE_BUTTON_MIDDLE:
if event.pressed:
pan_origin = get_local_mouse_position()
pan_start = cc.position
else:
pan_origin = Vector2()
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
var lm = cc.get_local_mouse_position()
cc.scale -= Vector2.ONE * 0.05
if cc.scale.x <= 0:
cc.scale = Vector2.ONE * 0.05
cc.position -= (lm - cc.get_local_mouse_position()) * cc.scale
elif event.button_index == MOUSE_BUTTON_WHEEL_UP:
var lm = cc.get_local_mouse_position()
cc.scale += Vector2.ONE * 0.05
cc.position -= (lm - cc.get_local_mouse_position()) * cc.scale
if event is InputEventMouseMotion:
if pan_origin != Vector2():
%CenterContainer.position = pan_start + (get_local_mouse_position() - pan_origin)
func recenter() -> void:
%CenterContainer.position = get_viewport().size / 2 - Vector2i(%CenterContainer.size) / 2
%CenterContainer.scale = Vector2.ONE
func update_split_preview():
%SplitPreview.queue_redraw()
func draw_split_preview() -> void:
var preview: TextureRect = %SplitPreview
var frame_count := Vector2(%SplitX.value, %SplitY.value)
var frame_size := preview.size / frame_count
for x in range(1, frame_count.x):
for y in int(frame_count.y):
preview.draw_line(frame_size * Vector2(x, y), frame_size * Vector2(x, y + 1), Color.WHITE)
preview.draw_line(frame_size * Vector2(x, y) + Vector2.RIGHT, frame_size * Vector2(x, y + 1) + Vector2.RIGHT, Color.BLACK)
for y in range(1, frame_count.y):
for x in int(frame_count.x):
preview.draw_line(frame_size * Vector2(x, y), frame_size * Vector2(x + 1, y), Color.WHITE)
preview.draw_line(frame_size * Vector2(x, y) + Vector2.DOWN, frame_size * Vector2(x + 1, y) + Vector2.DOWN, Color.BLACK)
func split_spritesheet() -> void:
file_list.clear()
image_list.clear()
var image: Image = images_to_process[0]
var sub_image_size := image.get_size() / Vector2i(%SplitX.value, %SplitY.value)
for y in %SplitY.value:
for x in %SplitX.value:
image_list.append(image.get_region(Rect2i(Vector2i(x, y) * sub_image_size, sub_image_size)))
images_to_process.clear()
load_images()
func remove_frame(frame):
var image: Image = frame.get_texture_data()
var texture := ImageTexture.create_from_image(image)
var button := TextureButton.new()
button.texture_normal = texture
button.custom_minimum_size = Vector2(128, 128)
button.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
button.ignore_texture_size = true
button.pressed.connect(re_add_image.bind(button), CONNECT_DEFERRED)
%StashImages.add_child(button)
var ref := ReferenceRect.new()
button.add_child(ref)
ref.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
ref.mouse_filter = Control.MOUSE_FILTER_IGNORE
ref.editor_only = false
frame.free()
refresh_grid()
update_stash()
func update_stash():
%Stash.disabled = %StashImages.get_child_count() == 0
func re_add_image(tb: TextureButton):
add_frame(tb.texture_normal)
tb.free()
refresh_grid()
update_stash()
if %Stash.disabled:
$StashDialog.hide()
func add_frame(texture: Texture2D):
var rect := preload(\"res://addons/SpritesheetGenerator/SpritesheetFrame.tscn\").instantiate()
rect.set_texture(texture)
rect.set_display_background(%DisplayGrid.button_pressed)
rect.set_frame_margin(margin)
grid.add_child(rect)
func update_save_button() -> void:
%SavePNG.disabled = %CustomName.text.is_empty()
"
[sub_resource type="StyleBoxFlat" id="5"]
content_margin_left = 20.0
content_margin_top = 20.0
content_margin_right = 20.0
content_margin_bottom = 20.0
bg_color = Color(0, 0, 0, 0.25098)
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_kjgn5"]
texture = ExtResource("1_hs1uu")
axis_stretch_horizontal = 1
axis_stretch_vertical = 1
[node name="Main" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = SubResource("1")
[node name="MarginContainer" type="PanelContainer" parent="."]
layout_mode = 2
theme_override_styles/panel = SubResource("5")
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="Label5" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Alpha Threshold"
horizontal_alignment = 1
[node name="Threshold" type="SpinBox" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
max_value = 1.0
step = 0.005
value = 0.9
[node name="Reload" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
disabled = true
text = "Reload"
[node name="HSeparator" type="HSeparator" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Columns"
horizontal_alignment = 1
[node name="Columns" type="SpinBox" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
min_value = 1.0
value = 1.0
editable = false
[node name="Grid" type="CheckButton" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
button_pressed = true
text = "Auto"
[node name="Label3" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Horizontal Margin"
horizontal_alignment = 1
[node name="MarginH" type="SpinBox" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
value = 1.0
suffix = "px"
[node name="Label4" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Vertical Margin"
horizontal_alignment = 1
[node name="MarginV" type="SpinBox" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
max_value = 128.0
value = 1.0
suffix = "px"
[node name="Stash" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
disabled = true
text = "Image Stash"
[node name="HSeparator2" type="HSeparator" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="Button" type="Button" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Recenter View
"
[node name="DisplayGrid" type="CheckBox" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
button_pressed = true
text = "Show Grid"
[node name="HSeparator3" type="HSeparator" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
[node name="CustomName" type="LineEdit" parent="MarginContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Image Name"
[node name="SavePNG" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
disabled = true
text = "Save PNG"
[node name="Status" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
text = "Drop folder or image files here to start.
Images should be of the same size. If their sizes don't match, the generator will try to use the dominating size.
The images will be automatically cropped based on the Alpha Threshold value. Greater value means more exact crop.
Supported formats: %s
If you drop a single image, the generator will instead edit it as spritesheet."
horizontal_alignment = 1
vertical_alignment = 1
[node name="View" type="CanvasLayer" parent="."]
layer = -1
[node name="CenterContainer" type="CenterContainer" parent="View"]
unique_name_in_owner = true
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
[node name="Background" type="ColorRect" parent="View/CenterContainer"]
unique_name_in_owner = true
layout_mode = 2
mouse_filter = 1
color = Color(0, 0.501961, 0.501961, 1)
[node name="GridContainer" type="GridContainer" parent="View/CenterContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/h_separation = 0
theme_override_constants/v_separation = 0
columns = 3
[node name="VBoxContainer" type="GridContainer" parent="View"]
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -40.0
grow_horizontal = 0
grow_vertical = 0
mouse_filter = 2
columns = 3
[node name="Label" type="Label" parent="View/VBoxContainer"]
layout_mode = 2
text = "LMB"
horizontal_alignment = 1
[node name="VSeparator" type="VSeparator" parent="View/VBoxContainer"]
layout_mode = 2
[node name="Label2" type="Label" parent="View/VBoxContainer"]
layout_mode = 2
text = "rearrange images"
[node name="Label3" type="Label" parent="View/VBoxContainer"]
layout_mode = 2
text = "RMB"
horizontal_alignment = 1
[node name="VSeparator2" type="VSeparator" parent="View/VBoxContainer"]
layout_mode = 2
[node name="Label4" type="Label" parent="View/VBoxContainer"]
layout_mode = 2
text = "delete images"
[node name="Label5" type="Label" parent="View/VBoxContainer"]
layout_mode = 2
text = "MMB"
horizontal_alignment = 1
[node name="VSeparator3" type="VSeparator" parent="View/VBoxContainer"]
layout_mode = 2
[node name="Label6" type="Label" parent="View/VBoxContainer"]
layout_mode = 2
text = "pan view"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Error" type="Label" parent="CanvasLayer"]
unique_name_in_owner = true
modulate = Color(1, 0, 0, 1)
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -14.0
grow_horizontal = 2
grow_vertical = 0
size_flags_vertical = 0
horizontal_alignment = 1
[node name="Timer" type="Timer" parent="CanvasLayer"]
unique_name_in_owner = true
wait_time = 5.0
one_shot = true
[node name="SplitDialog" type="ConfirmationDialog" parent="."]
title = "Edit Spritesheet"
position = Vector2i(-500, 0)
size = Vector2i(272, 343)
visible = true
[node name="VBoxContainer" type="VBoxContainer" parent="SplitDialog"]
offset_left = 8.0
offset_top = 8.0
offset_right = 264.0
offset_bottom = 294.0
[node name="Label" type="Label" parent="SplitDialog/VBoxContainer"]
layout_mode = 2
text = "Split Frames"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="SplitDialog/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="SplitX" type="SpinBox" parent="SplitDialog/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
min_value = 1.0
max_value = 1000.0
value = 1.0
select_all_on_focus = true
[node name="Label" type="Label" parent="SplitDialog/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "x"
[node name="SplitY" type="SpinBox" parent="SplitDialog/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
min_value = 1.0
max_value = 1000.0
value = 1.0
select_all_on_focus = true
[node name="CenterContainer" type="CenterContainer" parent="SplitDialog/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="PanelContainer" type="PanelContainer" parent="SplitDialog/VBoxContainer/CenterContainer"]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxTexture_kjgn5")
[node name="SplitPreview" type="TextureRect" parent="SplitDialog/VBoxContainer/CenterContainer/PanelContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="StashDialog" type="AcceptDialog" parent="."]
title = "Image Stash"
position = Vector2i(-500, 500)
size = Vector2i(309, 100)
visible = true
[node name="VBoxContainer" type="VBoxContainer" parent="StashDialog"]
offset_left = 8.0
offset_top = 8.0
offset_right = 301.0
offset_bottom = 51.0
[node name="Label" type="Label" parent="StashDialog/VBoxContainer"]
layout_mode = 2
text = "Click frame to re-add it to spritesheet."
horizontal_alignment = 1
[node name="StashImages" type="HFlowContainer" parent="StashDialog/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
[connection signal="pressed" from="MarginContainer/VBoxContainer/Reload" to="." method="load_images"]
[connection signal="value_changed" from="MarginContainer/VBoxContainer/Columns" to="." method="columns_changed"]
[connection signal="toggled" from="MarginContainer/VBoxContainer/Grid" to="." method="toggle_auto"]
[connection signal="value_changed" from="MarginContainer/VBoxContainer/MarginH" to="." method="hmargin_changed"]
[connection signal="value_changed" from="MarginContainer/VBoxContainer/MarginV" to="." method="vmargin_changed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Stash" to="StashDialog" method="popup_centered_ratio" binds= [0.5]]
[connection signal="pressed" from="MarginContainer/VBoxContainer/Button" to="." method="recenter"]
[connection signal="toggled" from="MarginContainer/VBoxContainer/DisplayGrid" to="." method="toggle_grid"]
[connection signal="text_changed" from="MarginContainer/VBoxContainer/HBoxContainer/CustomName" to="." method="update_save_button" unbinds=1]
[connection signal="pressed" from="MarginContainer/VBoxContainer/SavePNG" to="." method="save_png"]
[connection signal="hidden" from="CanvasLayer/Error" to="." method="error_hidden"]
[connection signal="timeout" from="CanvasLayer/Timer" to="CanvasLayer/Error" method="hide"]
[connection signal="confirmed" from="SplitDialog" to="." method="split_spritesheet"]
[connection signal="value_changed" from="SplitDialog/VBoxContainer/HBoxContainer/SplitX" to="." method="update_split_preview" unbinds=1]
[connection signal="value_changed" from="SplitDialog/VBoxContainer/HBoxContainer/SplitY" to="." method="update_split_preview" unbinds=1]
[connection signal="draw" from="SplitDialog/VBoxContainer/CenterContainer/PanelContainer/SplitPreview" to="." method="draw_split_preview"]

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@ -1,7 +0,0 @@
[plugin]
name="Spritesheet Generator"
description="Generates cropped spritesheets from multiple images."
author="KoBeWi"
version="1.2"
script="SpriteSheetGenerator.gd"

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@ -1,44 +0,0 @@
@tool
extends Label
@export_category("FontAwesome")
@export_range(1, 16384) var icon_size: int = 16: set = set_icon_size
@export_enum("solid", "regular", "brands") var icon_type: String = "solid": set = set_icon_type
@export var icon_name: String = "circle-question": set = set_icon_name
const icon_fonts: Dictionary = {
"solid": "res://addons/fontawesome/fonts/fa-solid-900.woff2",
"regular": "res://addons/fontawesome/fonts/fa-regular-400.woff2",
"brands": "res://addons/fontawesome/fonts/fa-brands-400.woff2"
}
const cheatsheet: Dictionary = preload("res://addons/fontawesome/All.gd").all
func _init():
horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
vertical_alignment = VERTICAL_ALIGNMENT_CENTER
# disable some things, this is icon not text
auto_translate = false
localize_numeral_system = false
set_icon_type(icon_type)
set_icon_size(icon_size)
set_icon_name(icon_name)
func set_icon_size(new_size: int):
icon_size = clamp(new_size, 1, 16384)
add_theme_font_size_override("font_size", icon_size)
size = Vector2(icon_size, icon_size)
func set_icon_type(new_type: String):
icon_type = new_type
match icon_type:
"solid", "regular", "brands":
add_theme_font_override("font", load(icon_fonts[icon_type]))
func set_icon_name(new_name: String):
icon_name = new_name
var iconcode = ""
if icon_name in cheatsheet[icon_type]:
iconcode = cheatsheet[icon_type][icon_name]
set_text(iconcode)

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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2023 LetterN
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1 +0,0 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="flag" class="svg-inline--fa fa-flag fa-w-16" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" width="16" height="16"><path stroke="black" stroke-width="2" fill="#a5efac" d="M349.565 98.783C295.978 98.783 251.721 64 184.348 64c-24.955 0-47.309 4.384-68.045 12.013a55.947 55.947 0 0 0 3.586-23.562C118.117 24.015 94.806 1.206 66.338.048 34.345-1.254 8 24.296 8 56c0 19.026 9.497 35.825 24 45.945V488c0 13.255 10.745 24 24 24h16c13.255 0 24-10.745 24-24v-94.4c28.311-12.064 63.582-22.122 114.435-22.122 53.588 0 97.844 34.783 165.217 34.783 48.169 0 86.667-16.294 122.505-40.858C506.84 359.452 512 349.571 512 339.045v-243.1c0-23.393-24.269-38.87-45.485-29.016-34.338 15.948-76.454 31.854-116.95 31.854z"></path></svg>

Before

Width:  |  Height:  |  Size: 806 B

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@ -1,37 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cdk6bwkag1wre"
path="res://.godot/imported/flag-solid.svg-f443982cac7d006eea43c772e2428bae.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/fontawesome/flag-solid.svg"
dest_files=["res://.godot/imported/flag-solid.svg-f443982cac7d006eea43c772e2428bae.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@ -1,33 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://clt4puu367e82"
path="res://.godot/imported/fa-brands-400.woff2-01946f939132baa0e37dbdeac9412933.fontdata"
[deps]
source_file="res://addons/fontawesome/fonts/fa-brands-400.woff2"
dest_files=["res://.godot/imported/fa-brands-400.woff2-01946f939132baa0e37dbdeac9412933.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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@ -1,33 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://ew3t30vlpjit"
path="res://.godot/imported/fa-regular-400.woff2-bb494eebb9050a2fb4b1382e97f43781.fontdata"
[deps]
source_file="res://addons/fontawesome/fonts/fa-regular-400.woff2"
dest_files=["res://.godot/imported/fa-regular-400.woff2-bb494eebb9050a2fb4b1382e97f43781.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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@ -1,33 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://bkqnxsphaabhw"
path="res://.godot/imported/fa-solid-900.woff2-a9219e5bf1517e35af668434330a4deb.fontdata"
[deps]
source_file="res://addons/fontawesome/fonts/fa-solid-900.woff2"
dest_files=["res://.godot/imported/fa-solid-900.woff2-a9219e5bf1517e35af668434330a4deb.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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@ -1,6 +0,0 @@
[plugin]
name="FontAwesome"
description="FontAwesome 6 Icons"
author="LetterN"
version="6.3.0"
script="plugin.gd"

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@ -1,8 +0,0 @@
@tool
extends EditorPlugin
func _enter_tree():
add_custom_type("FontAwesome", "Label", preload("res://addons/fontawesome/FontAwesome.gd"), preload("res://addons/fontawesome/flag-solid.svg"))
func _exit_tree():
remove_custom_type("FontAwesome")

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@ -1,21 +0,0 @@
UI SFX Set
by Kenney Vleugels (Kenney.nl)
------------------------------
License (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You may use these assets in personal and commercial projects.
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Follow on Twitter for updates:
@KenneyNL

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