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core/update.cpp
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core/update.cpp
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/* update.cpp
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*
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* Micropolis, Unix Version. This game was released for the Unix platform
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* in or about 1990 and has been modified for inclusion in the One Laptop
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* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
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* you need assistance with this program, you may contact:
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* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details. You should have received a
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* copy of the GNU General Public License along with this program. If
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* not, see <http://www.gnu.org/licenses/>.
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*
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* ADDITIONAL TERMS per GNU GPL Section 7
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*
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* No trademark or publicity rights are granted. This license does NOT
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* give you any right, title or interest in the trademark SimCity or any
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* other Electronic Arts trademark. You may not distribute any
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* modification of this program using the trademark SimCity or claim any
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* affliation or association with Electronic Arts Inc. or its employees.
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*
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* Any propagation or conveyance of this program must include this
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* copyright notice and these terms.
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*
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* If you convey this program (or any modifications of it) and assume
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* contractual liability for the program to recipients of it, you agree
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* to indemnify Electronic Arts for any liability that those contractual
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* assumptions impose on Electronic Arts.
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*
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* You may not misrepresent the origins of this program; modified
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* versions of the program must be marked as such and not identified as
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* the original program.
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*
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* This disclaimer supplements the one included in the General Public
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* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
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* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
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* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
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* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
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* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
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* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
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* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
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* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
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* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
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* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
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* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
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* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
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* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
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* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
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* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
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* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
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* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
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* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
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* NOT APPLY TO YOU.
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*/
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/**
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* @file update.cpp
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* @brief Handles updates and refreshes in various aspects of
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* Micropolis.
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*
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* This file contains functions to update and refresh game elements
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* such as maps, graphs, evaluation metrics, financial status, and
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* other user interface components. It ensures that the game state is
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* accurately reflected in the user interface, including changes in
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* city time, budget, and city demand. The file plays a crucial role
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* in syncing the game's backend calculations with frontend displays
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* and interactions.
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*/
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////////////////////////////////////////////////////////////////////////
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#include "micropolis.h"
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#include "text.h"
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/////////////////////////////////////////////////////////////////////////
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void Micropolis::doUpdateHeads()
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{
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showValves();
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doTimeStuff();
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reallyUpdateFunds();
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updateOptions();
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}
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void Micropolis::updateMaps()
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{
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invalidateMaps();
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doUpdateHeads();
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}
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void Micropolis::updateGraphs()
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{
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changeCensus();
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}
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void Micropolis::updateEvaluation()
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{
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changeEval();
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}
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void Micropolis::updateHeads()
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{
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mustUpdateFunds = true;
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valveFlag = true;
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cityTimeLast = cityYearLast = cityMonthLast = totalFundsLast =
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resLast = comLast = indLast = -999999;
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doUpdateHeads();
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}
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/** Set a flag that the funds display is out of date. */
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void Micropolis::updateFunds()
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{
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mustUpdateFunds = true;
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}
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void Micropolis::reallyUpdateFunds()
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{
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if (!mustUpdateFunds) {
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return;
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}
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mustUpdateFunds = false;
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if (totalFunds != totalFundsLast) {
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totalFundsLast = totalFunds;
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callback->updateFunds(this, callbackVal, totalFunds);
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}
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}
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void Micropolis::doTimeStuff()
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{
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updateDate();
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}
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/**
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* @bug Message is wrong.
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*/
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void Micropolis::updateDate()
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{
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int megalinium = 1000000;
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cityTimeLast = cityTime >> 2;
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cityYear = ((int)cityTime / 48) + (int)startingYear;
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cityMonth = ((int)cityTime % 48) >> 2;
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if (cityYear >= megalinium) {
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setYear(startingYear);
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cityYear = startingYear;
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sendMessage(MESSAGE_NOT_ENOUGH_POWER, NOWHERE, NOWHERE, true);
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}
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if ((cityYearLast != cityYear) ||
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(cityMonthLast != cityMonth)) {
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cityYearLast = cityYear;
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cityMonthLast = cityMonth;
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callback->updateDate(this, callbackVal, cityYear, cityMonth);
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}
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}
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void Micropolis::showValves()
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{
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if (valveFlag) {
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drawValve();
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valveFlag = false;
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}
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}
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void Micropolis::drawValve()
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{
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float r, c, i;
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r = resValve;
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if (r < -1500) {
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r = -1500;
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}
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if (r > 1500) {
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r = 1500;
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}
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c = comValve;
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if (c < -1500) {
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c = -1500;
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}
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if (c > 1500) {
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c = 1500;
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}
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i = indValve;
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if (i < -1500) {
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i = -1500;
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}
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if (i > 1500) {
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i = 1500;
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}
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if ((r != resLast) ||
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(c != comLast) ||
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(i != indLast)) {
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resLast = (int)r;
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comLast = (int)c;
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indLast = (int)i;
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setDemand(r, c, i);
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}
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}
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void Micropolis::setDemand(float r, float c, float i)
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{
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callback->updateDemand(this, callbackVal, r, c, i);
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}
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void Micropolis::updateOptions()
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{
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if (mustUpdateOptions) {
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mustUpdateOptions = false;
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callback->updateOptions(this, callbackVal);
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}
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}
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/** @todo Keeping track of pending updates should be moved to the interface
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* (the simulator generates events, the interface forwards them to
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* the GUI when possible/allowed.
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*/
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void Micropolis::updateUserInterface()
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{
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/// @todo Send all pending update messages to the user interface.
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// city: after load file, load scenario, or generate city
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// map: when small overall map changes
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// editor: when large close-up map changes
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// graph: when graph changes
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// evaluation: when evaluation changes
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// budget: when budget changes
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// date: when date changes
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// funds: when funds change
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// demand: when demand changes
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// level: when level changes
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// speed: when speed changes
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// delay: when delay changes
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// option: when options change
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}
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////////////////////////////////////////////////////////////////////////
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