Decoupling more hardcoded data

- Created a json helper to streamline decoupling of hardcoded data
- Removed non-existent VR bridge reference
- News ticker files are no longer hardcoded to the game.
- Removed hardcoded city and mayor names using Json helper
This commit is contained in:
Tony Bark 2022-08-08 16:10:14 -04:00
parent f8a0f97767
commit 65cc08fab6
13 changed files with 309 additions and 417 deletions

View file

@ -1,7 +1,10 @@
extends Node
var city_name: String = "Furtropolis" # Hard-coded, for now
var mayor_name: String = "Defecto"
const DEFAULT_CITY = "defualt.json"
const SAVE_PATH = "res://json/saves/"
var city_name: String = ""
var mayor_name: String = ""
var population: int = 0
var budget: int = 20000
var expenses: int
@ -65,6 +68,13 @@ enum Ordinances {
TIRE_RECYCLE
}
func _ready():
if city_name == "":
city_name = JsonHelper.key_value(SAVE_PATH, DEFAULT_CITY, "city")
if mayor_name == "":
mayor_name = JsonHelper.key_value(SAVE_PATH, DEFAULT_CITY, "mayor")
#func starting_budget(lev = Level.EASY):
# match lev:
# Level.EASY: