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https://github.com/tonytins/citylimits
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Created first zone type
- Renamed CityData to SimData and added SimEvents for signals = Set starting screen to game screen for now
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7 changed files with 119 additions and 8 deletions
46
scripts/Zone.gd
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46
scripts/Zone.gd
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extends KinematicBody2D
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export var cost: int = 10000
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export var income: int
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export var expense: int
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onready var zone = $Sprite
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onready var quarters = $Quarters
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onready var player = $AnimationPlayer
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var can_grab = false
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var grabbed_offset = Vector2()
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func _ready():
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SimEvents.connect("pay_expense", self, "_get_expense")
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# Once placed in-world, it'll substract from your budget
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if SimData.budget >= cost:
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SimData.budget -= cost
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func _input(event):
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if event is InputEventMouseButton:
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can_grab = event.pressed
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grabbed_offset = position - get_global_mouse_position()
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func _process(delta):
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player.play("Animante")
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if SimData.budget >= expense:
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SimData.budget -= expense
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if SimData.budget >= income:
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SimData.budget += income
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if Input.is_mouse_button_pressed(BUTTON_LEFT) and can_grab:
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position = get_global_mouse_position() + grabbed_offset
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func _on_Quarters_timeout():
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if SimData.prev_quarter == 4:
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SimData.year += 1
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SimData.emit_signal("one_time_zone")
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SimData.emit_signal("pay_expense")
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SimData.prev_quarter = SimData.quarter
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quarters.start()
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@ -1,6 +1,11 @@
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extends Node
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var city_name: String
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var city_name: String = "Furtropolis"
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var year: int = 1
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var prev_quarter: int
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var quarter: int = 1
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var population: int = 0
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var news_ticker: String
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var budget: int
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var prev_budget: int
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5
scripts/autoload/SimEvents.gd
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5
scripts/autoload/SimEvents.gd
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extends Node
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signal quarter_income
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signal one_time_income
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signal pay_expense
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