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SC3k-style Ordinances
This wound up being a bigger commit than I had initially planned. - New SC3k-style policies based on the advisor code. - Added license file to Font Awesome folder. - Refactored the advisor code so it can handle multiple files. - Updated icons. Should be more consistent now. - Replaced Sims with Animals in ticker text. - Moved dialogs to windows directory.
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76 changed files with 2489 additions and 458 deletions
63
scenes/windows/Meet.tscn
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63
scenes/windows/Meet.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://sprites/avatars/cindy.png" type="Texture" id=1]
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[ext_resource path="res://sprites/avatars/kit.png" type="Texture" id=2]
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[ext_resource path="res://sprites/avatars/zc.png" type="Texture" id=3]
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[node name="AdvisorMeet" type="WindowDialog"]
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anchor_left = 0.328125
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anchor_top = 0.301667
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anchor_right = 0.722656
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anchor_bottom = 0.763333
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window_title = "Meet"
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[node name="Advsiors" type="HBoxContainer" parent="."]
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anchor_left = -0.00161441
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anchor_top = -0.00235459
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anchor_right = 0.998386
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anchor_bottom = -0.00235459
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margin_top = 4.0
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margin_bottom = 104.0
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alignment = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CityPlannerBtn" type="TextureButton" parent="Advsiors"]
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margin_left = 47.0
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margin_right = 147.0
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margin_bottom = 100.0
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texture_normal = ExtResource( 1 )
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[node name="FinanceBtn" type="TextureButton" parent="Advsiors"]
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margin_left = 151.0
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margin_right = 251.0
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margin_bottom = 100.0
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texture_normal = ExtResource( 2 )
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[node name="TransportBtn" type="TextureButton" parent="Advsiors"]
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margin_left = 255.0
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margin_right = 355.0
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margin_bottom = 100.0
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texture_normal = ExtResource( 3 )
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[node name="Tree" type="Tree" parent="."]
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anchor_left = 0.0148515
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anchor_top = 0.411552
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anchor_right = 0.987624
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anchor_bottom = 0.978339
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[node name="HSeparator" type="HSeparator" parent="."]
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anchor_left = 0.0170455
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anchor_top = 0.380995
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anchor_right = 0.985795
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anchor_bottom = 0.397731
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__meta__ = {
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"_edit_use_anchors_": true
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}
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