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https://github.com/tonytins/citylimits
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SC3k-style Ordinances
This wound up being a bigger commit than I had initially planned. - New SC3k-style policies based on the advisor code. - Added license file to Font Awesome folder. - Refactored the advisor code so it can handle multiple files. - Updated icons. Should be more consistent now. - Replaced Sims with Animals in ticker text. - Moved dialogs to windows directory.
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76 changed files with 2489 additions and 458 deletions
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@ -15,31 +15,64 @@ onready var rank_label = $Container/Advisor/RankLbl
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onready var name_label = $Container/Advisor/NameLbl
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onready var description_label = $Container/DescriptionLbl
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func _start_dialogue(advisor, message):
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if advisor == SimData.Advisors.CITY_PLANNER:
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dialogue_file = "res://dialog/advisors/cityplanner.json"
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_load_dialogue()
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avatar_texture.texture = preload("res://sprites/avatars/cindy.png")
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name_label.text = "Cindy Diamond"
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rank_label.text = "City Planner"
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elif advisor == SimData.Advisors.FINANCIAL:
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dialogue_file = "res://dialog/advisors/finacial.json"
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_load_dialogue()
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avatar_texture.texture = preload("res://sprites/avatars/kit.png")
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name_label.text = "Kit Welsh"
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rank_label.text = "Financial Advisor"
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elif advisor == SimData.Advisors.FINANCIAL:
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dialogue_file = "res://dialog/advisors/transport.json"
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_load_dialogue()
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avatar_texture.texture = preload("res://sprites/avatars/zc.png")
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name_label.text = "Zack Casey"
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rank_label.text = "Transportation Advisor"
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enum JsonFile {
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ANNOUNCEMENTS,
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ANALYSIS
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}
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func _ready():
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SimEvents.connect("advisor_message", self, "_advisor_dialogue")
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SimEvents.connect("policy_analysis", self, "_analysis_dialouge")
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func _init_advisor(file, advisor):
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match advisor:
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SimData.Advisors.CITY_PLANNER:
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match file:
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JsonFile.ANNOUNCEMENTS:
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dialogue_file = "res://dialog/advisors/cityplanner.json"
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JsonFile.ANALYSIS:
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dialogue_file = "res://dialog/policies/cityplanner_analysis.json"
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avatar_texture.texture = preload("res://sprites/avatars/cindy.png")
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name_label.text = "Cindy Diamond"
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rank_label.text = "City Planner"
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SimData.Advisors.FINANCIAL:
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match file:
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JsonFile.ANNOUNCEMENTS:
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dialogue_file = "res://dialog/advisors/finacial.json"
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JsonFile.ANALYSIS:
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dialogue_file = "res://dialog/policies/finacial_analysis.json"
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avatar_texture.texture = preload("res://sprites/avatars/kit.png")
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name_label.text = "Kit Welsh"
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rank_label.text = "Financial Advisor"
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SimData.Advisors.TRANSPORT:
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match file:
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JsonFile.ANNOUNCEMENTS:
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dialogue_file = "res://dialog/advisors/transport.json"
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JsonFile.ANALYSIS:
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dialogue_file = "res://dialog/policies/transport_analysis.json"
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avatar_texture.texture = preload("res://sprites/avatars/zc.png")
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name_label.text = "Zack Casey"
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rank_label.text = "Transportation Advisor"
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func _launch_advisor_window(key):
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_index_dialogue()
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description_label.text = dialogue_keys[message].text
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window_title = dialogue_keys[message].name
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description_label.text = dialogue_keys[key].text
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window_title = dialogue_keys[key].name
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show()
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func _advisor_dialogue(advisor, message):
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_init_advisor(JsonFile.ANNOUNCEMENTS, advisor)
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_launch_advisor_window(message)
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func _analysis_dialouge(advisor, policy):
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_init_advisor(JsonFile.ANALYSIS, advisor)
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_launch_advisor_window(policy)
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func _index_dialogue():
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var dialogue = _load_dialogue()
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dialogue_keys.clear()
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@ -52,6 +85,3 @@ func _load_dialogue():
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file.open(dialogue_file, file.READ)
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var dialogue = parse_json(file.get_as_text())
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return dialogue
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func _ready():
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SimEvents.connect("advisor_message", self, "_start_dialogue")
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