Menu sprites from Micropolis

- Removed UI from ZC's Dress Up (may return in a later time)
- Power stations
- Simplified UI
- Time now works
- Income and expenses
This commit is contained in:
Tony Bark 2021-05-20 04:54:00 -04:00
parent 0b60335591
commit 8170b69b7a
400 changed files with 1888 additions and 4809 deletions

View file

@ -1,24 +1,24 @@
extends KinematicBody2D
signal grabbed
signal power
export var cost: int = 10000
export var income: int
export var expense: int
enum IsPowerStation {TRUE, FALSE}
export(IsPowerStation) var power_station = IsPowerStation.FALSE
onready var zone = $Sprite
onready var quarters = $Quarters
onready var player = $AnimationPlayer
onready var animator = $AnimationPlayer
var can_grab = false
var is_powered = false
var grabbed_offset = Vector2()
func _ready():
SimEvents.connect("pay_expense", self, "_get_expense")
SimEvents.connect("budget", self, "_get_budget")
SimEvents.connect("has_power", self, "_power_zone")
connect("grabbed", self, "_grab_zone")
connect("power", self, "_power_zone")
func _input(event):
if event is InputEventMouseButton and can_grab:
@ -29,35 +29,36 @@ func _input(event):
# Substract from the player's budget
if SimData.budget >= cost:
SimData.budget -= cost
if power_station == IsPowerStation.TRUE:
SimEvents.emit_signal("has_power")
func _process(delta):
if can_grab:
position = get_global_mouse_position() + grabbed_offset
if not is_powered:
quarters.stop()
else:
if SimData.has_power and can_grab == false:
quarters.start()
_animante_sprite()
else:
quarters.stop()
_animante_sprite(false)
func _animante_sprite(animante: bool = true):
if zone.hframes > 1 or zone.vframes > 1 and animante:
animator.play("Animante")
else:
animator.stop()
func _grab_zone():
can_grab = true
func _power_zone():
quarters.start()
player.play("Animante")
SimData.has_power = true
func _on_Quarters_timeout():
if SimData.prev_quarter == 4:
if SimData.budget >= expense:
SimData.budget -= expense
func _get_budget():
if SimData.budget >= expense:
SimData.budget -= expense
if SimData.budget >= income:
SimData.budget += income
SimData.year += 1
SimData.emit_signal("one_time_zone")
SimData.emit_signal("pay_expense")
SimData.prev_quarter = SimData.quarter
quarters.start()
if SimData.budget >= income:
SimData.budget += income