Merged varies scenes into game scene

- Merged GUI and world scenes into game scene with the GUI existing on a canvas layer
- Ported over camera movement script
This commit is contained in:
Anthony Foxclaw 2020-06-11 00:32:25 -04:00
parent f5c7355d5a
commit 8a40969703
6 changed files with 171 additions and 113 deletions

View file

@ -1,4 +1,4 @@
extends Node
extends Node2D
var noise: OpenSimplexNoise
var map_size = Vector2(80, 60)
@ -20,14 +20,14 @@ func make_terrian_map():
for y in map_size.y:
var a = noise.get_noise_2d(x, y)
if a < terrian_cap:
$Terrian.set_cell(x, y, 0)
$terrian.set_cell(x, y, 0)
$Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
$terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
func make_water():
for x in map_size.x:
for y in map_size.y:
if $Terrian.get_cell(x, y):
$Water.set_cell(x, y, 0)
if $terrian.get_cell(x, y):
$water.set_cell(x, y, 0)
$Water.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
$water.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))