Organized city and advisor dialogs

- Added another existing character, Cindy Diamond, to take over as City Planning now that City Limits officially takes place in Nethington. Zack now handles transport.
- News keys are now properly shuffled after index.
- Updated screenshot to the recent look
- Simplified money cheat
- Updated credits in README
This commit is contained in:
Tony Bark 2021-05-26 10:30:41 -04:00
parent 8b37060d5c
commit 986789ae5d
19 changed files with 400 additions and 46 deletions

View file

@ -17,17 +17,23 @@ onready var description_label = $Container/DescriptionLbl
func _start_dialogue(advisor, message):
if advisor == SimData.Advisors.CITY_PLANNER:
dialogue_file = "res://dialog/cityplanner.json"
dialogue_file = "res://dialog/advisors/cityplanner.json"
_load_dialogue()
avatar_texture.texture = preload("res://sprites/avatars/zc.png")
name_label.text = "Zack Casey"
avatar_texture.texture = preload("res://sprites/avatars/cindy.png")
name_label.text = "Cindy Diamond"
rank_label.text = "City Planner"
elif advisor == SimData.Advisors.FINANCIAL:
dialogue_file = "res://dialog/finacial.json"
dialogue_file = "res://dialog/advisors/finacial.json"
_load_dialogue()
avatar_texture.texture = preload("res://sprites/avatars/kit.png")
name_label.text = "Kit Welsh"
rank_label.text = "Financial Advisor"
elif advisor == SimData.Advisors.FINANCIAL:
dialogue_file = "res://dialog/advisors/transport.json"
_load_dialogue()
avatar_texture.texture = preload("res://sprites/avatars/zc.png")
name_label.text = "Zack Casey"
rank_label.text = "Transportation Advisor"
_index_dialogue()
description_label.text = dialogue_keys[message].text

View file

@ -17,17 +17,7 @@ func _budget_print(value: int):
return "Budget increased to " + str(value)
func money(value):
var motherlode = 50000
var rosebud = 1000
if value == "motherlode":
SimData.budget += motherlode
return _budget_print(motherlode)
if value == "rosebud":
SimData.budget += rosebud
return _budget_print(rosebud)
return ""
SimData.budget += int(value)
func whereyoufrom(value):
SimData.city_name = str(value)

View file

@ -9,10 +9,12 @@ var news_keys = []
func _index_news():
var news = _load_news()
news_keys.clear()
for key in news:
news_keys.append(news[key])
news_keys[rng.randi()%news_keys.size()] # Sbuffle Keys
randomize()
news_keys.shuffle()
func _load_news():
var file = File.new()
@ -26,7 +28,7 @@ func _ready():
SimData.mayor_name = SimData.mayor_name.capitalize()
SimEvents.connect("send_alert", self, "_start_alert")
SimEvents.connect("resume_news", self, "_resume_ticker")
_random_news("res://dialog/ticker.json")
_random_news("res://dialog/ticker/ticker.json")
func _process(delta):
if get_tree().paused:
@ -34,19 +36,21 @@ func _process(delta):
func _start_alert(message):
SimData.is_alert = true
news_file = "res://dialog/ticker_alerts.json"
news_file = "res://dialog/ticker/ticker_alerts.json"
ticker_text.text = news_keys[message].text
func _random_news(file):
news_file = file
rng.randomize()
_load_news()
_index_news()
rng.randomize()
var max_mange = news_keys.size() - 1
var ticker_range = rng.randi_range(0, max_mange)
var news = news_keys[ticker_range].text # Shuffle News
var news = news_keys[ticker_range].text
if SimData.has_ctower or SimData.city_name == "Furtropolis" and "[outlet]" in news:
if SimData.has_ctower or SimData.city_name == "Furtropolis" or "Furville" and "[outlet]" in news:
# FNN = Furtropolis/Furry News Network
news = news.replace("[outlet]", "FNN")
elif "[outlet]" in news:
@ -61,7 +65,7 @@ func _random_news(file):
ticker_text.text = news
func _resume_ticker():
_random_news("res://dialog/ticker.json")
_random_news("res://dialog/ticker/ticker.json")
func _on_RotateNews_timeout():
_random_news("res://dialog/ticker.json")
_random_news("res://dialog/ticker/ticker.json")