mirror of
https://github.com/tonytins/citylimits
synced 2025-06-26 01:44:42 -04:00
Directory reorganization
- Zones can now detect each other
This commit is contained in:
parent
1f038ea53c
commit
abf160838c
621 changed files with 4148 additions and 5902 deletions
|
@ -1,17 +1,14 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/zone.gd" type="Script" id=1]
|
||||
[ext_resource path="res://sprites/res_zones.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 24.1295, 23.9406 )
|
||||
[ext_resource path="res://assets/res_zones.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "Animante"
|
||||
length = 5.0
|
||||
step = 1.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/path = NodePath("../Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
|
@ -23,11 +20,11 @@ tracks/0/keys = {
|
|||
"values": [ 1, 2, 3, 4, 6 ]
|
||||
}
|
||||
|
||||
[node name="Zone" type="KinematicBody2D"]
|
||||
input_pickable = true
|
||||
[sub_resource type="CircleShape2D" id=3]
|
||||
radius = 34.955
|
||||
|
||||
[node name="Zone" type="Area2D"]
|
||||
script = ExtResource( 1 )
|
||||
cost = 0
|
||||
income = 500
|
||||
|
||||
[node name="Quarters" type="Timer" parent="."]
|
||||
wait_time = 10.0
|
||||
|
@ -36,10 +33,11 @@ wait_time = 10.0
|
|||
texture = ExtResource( 2 )
|
||||
vframes = 19
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Animante = SubResource( 2 )
|
||||
|
||||
[connection signal="timeout" from="Quarters" to="." method="_on_Quarters_timeout"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_Zone_body_entered"]
|
||||
[connection signal="body_exited" from="." to="." method="_on_Zone_body_exited"]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue