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https://github.com/tonytins/citylimits
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Directory reorganization
- Zones can now detect each other
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1f038ea53c
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621 changed files with 4148 additions and 5902 deletions
45
scenes/windows/3d/Status3D.tscn
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45
scenes/windows/3d/Status3D.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://scripts/window3d.gd" type="Script" id=1]
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[ext_resource path="res://scenes/windows/Status.tscn" type="PackedScene" id=2]
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[sub_resource type="QuadMesh" id=1]
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[sub_resource type="ViewportTexture" id=2]
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viewport_path = NodePath("Viewport")
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[sub_resource type="SpatialMaterial" id=3]
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resource_local_to_scene = true
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flags_transparent = true
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flags_unshaded = true
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flags_albedo_tex_force_srgb = true
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albedo_texture = SubResource( 2 )
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[sub_resource type="BoxShape" id=4]
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extents = Vector3( 0.237843, 0.217798, 0.109503 )
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[node name="Status3D" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.839162, 0, 0, 0 )
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script = ExtResource( 1 )
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[node name="Viewport" type="Viewport" parent="."]
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arvr = true
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hdr = false
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usage = 0
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render_target_v_flip = true
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render_target_update_mode = 3
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[node name="Status" parent="Viewport" instance=ExtResource( 2 )]
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margin_top = 912.175
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margin_bottom = 912.175
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[node name="Quad" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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material/0 = SubResource( 3 )
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[node name="Area" type="Area" parent="Quad"]
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transform = Transform( 3.11254, 0, 0, 0, 2.91295, 0, 0, 0, 1, 0, 0, 0 )
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collision_layer = 2
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[node name="CollisionShape" type="CollisionShape" parent="Quad/Area"]
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shape = SubResource( 4 )
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