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https://github.com/tonytins/citylimits
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Major clean up and reorganization
- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
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.github/workflows/godot.yml
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.github/workflows/godot.yml
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@ -1,32 +1,27 @@
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name: Build Godot Project
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# name: Build Godot Project
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on:
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push:
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branches: [main, develop, "releases/**"]
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pull_request:
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branches: [main, develop, "releases/**"]
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# on:
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# push:
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# branches: [main, develop, "releases/**"]
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# pull_request:
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# branches: [main, develop, "releases/**"]
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jobs:
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Godot:
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timeout-minutes: 15
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continue-on-error: true
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runs-on: ubuntu-latest
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strategy:
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matrix:
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platform: [linux, windows]
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steps:
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- uses: actions/checkout@v2
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with:
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lfs: true
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- name: Build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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with:
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name: My Simulation
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preset: ${{ matrix.platform }}
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debugMode: "true"
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# - name: Upload Artifact
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# uses: actions/upload-artifact@v2
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# with:
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# name: Client - ${{ matrix.platform }}
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# path: ${{ github.workspace }}/${{ steps.build.outputs.build }}
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# jobs:
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# Godot:
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# timeout-minutes: 15
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# continue-on-error: true
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# runs-on: ubuntu-latest
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# strategy:
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# matrix:
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# platform: [linux, windows]
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# steps:
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# - uses: actions/checkout@v2
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# with:
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# lfs: true
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# - name: Build
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# id: build
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# uses: manleydev/build-godot-action@v1.4.1
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# with:
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# name: My Simulation
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# preset: ${{ matrix.platform }}
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# debugMode: "true"
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