Major clean up and reorganization

- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
This commit is contained in:
Tony Bark 2023-03-14 06:17:27 -04:00
parent 55ed76c914
commit c980445340
337 changed files with 5129 additions and 7661 deletions

View file

@ -1,32 +1,27 @@
name: Build Godot Project
# name: Build Godot Project
on:
push:
branches: [main, develop, "releases/**"]
pull_request:
branches: [main, develop, "releases/**"]
# on:
# push:
# branches: [main, develop, "releases/**"]
# pull_request:
# branches: [main, develop, "releases/**"]
jobs:
Godot:
timeout-minutes: 15
continue-on-error: true
runs-on: ubuntu-latest
strategy:
matrix:
platform: [linux, windows]
steps:
- uses: actions/checkout@v2
with:
lfs: true
- name: Build
id: build
uses: manleydev/build-godot-action@v1.4.1
with:
name: My Simulation
preset: ${{ matrix.platform }}
debugMode: "true"
# - name: Upload Artifact
# uses: actions/upload-artifact@v2
# with:
# name: Client - ${{ matrix.platform }}
# path: ${{ github.workspace }}/${{ steps.build.outputs.build }}
# jobs:
# Godot:
# timeout-minutes: 15
# continue-on-error: true
# runs-on: ubuntu-latest
# strategy:
# matrix:
# platform: [linux, windows]
# steps:
# - uses: actions/checkout@v2
# with:
# lfs: true
# - name: Build
# id: build
# uses: manleydev/build-godot-action@v1.4.1
# with:
# name: My Simulation
# preset: ${{ matrix.platform }}
# debugMode: "true"